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Be honest, DMs: how much do you ad lib?
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<blockquote data-quote="Quasqueton" data-source="post: 1406986" data-attributes="member: 3854"><p>Exactly how are you defining "ad lib"? Do you mean making *everything* up totally out of whole clothe at the game table? </p><p></p><p>For instance, the first adventure for my current group was an old ruined castle full of minor undead and surrounded by a lizardfolk tribe. I had all the residents written up (lizardfolk, skeletons, zombies, hag covey, etc.), a map of the castle, and the backstory and current plot of the locale written out.</p><p></p><p>But how the PCs approached the adventure (diplomacy with the lizardfolk, or weapons out charge) was completely open. Since there was no script for the PCs to follow, everything that happened within that adventure was ad lib, in my mind. </p><p></p><p>If the PCs used diplomacy but insulted the tribal chief, I would have to ad lib one way. If the PCs attacked first, but then offered peace, I would have to ad lib a different way. How the adventure proceeded and would end (or not end) was completely open to how the PCs handled things.</p><p></p><p>So, did I ad lib in the sense everyone here is thinking? Or was the fact that I had the monster stats, map, and backstory written up mean that I did not ad lib?</p><p></p><p>Is ad lib at the opposite end of the spectrum from a plot nazis? (Did I just kill this thread by saying, "nazi"?) Whereas the plot nazi must have everything happen exactly as he has planned it, does the ad libber have to make everything up on the spur of the moment, with no notes at all?</p><p></p><p>To me, either extreme is undesirable.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1406986, member: 3854"] Exactly how are you defining "ad lib"? Do you mean making *everything* up totally out of whole clothe at the game table? For instance, the first adventure for my current group was an old ruined castle full of minor undead and surrounded by a lizardfolk tribe. I had all the residents written up (lizardfolk, skeletons, zombies, hag covey, etc.), a map of the castle, and the backstory and current plot of the locale written out. But how the PCs approached the adventure (diplomacy with the lizardfolk, or weapons out charge) was completely open. Since there was no script for the PCs to follow, everything that happened within that adventure was ad lib, in my mind. If the PCs used diplomacy but insulted the tribal chief, I would have to ad lib one way. If the PCs attacked first, but then offered peace, I would have to ad lib a different way. How the adventure proceeded and would end (or not end) was completely open to how the PCs handled things. So, did I ad lib in the sense everyone here is thinking? Or was the fact that I had the monster stats, map, and backstory written up mean that I did not ad lib? Is ad lib at the opposite end of the spectrum from a plot nazis? (Did I just kill this thread by saying, "nazi"?) Whereas the plot nazi must have everything happen exactly as he has planned it, does the ad libber have to make everything up on the spur of the moment, with no notes at all? To me, either extreme is undesirable. Quasqueton [/QUOTE]
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Be honest, DMs: how much do you ad lib?
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