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Be honest, how long would it really take you to notice all of this stuff...?
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<blockquote data-quote="Hussar" data-source="post: 6319627" data-attributes="member: 22779"><p>I think possibly that the biggest issue is levels played. I've been in several groups where the highest level character is around 10th level. They just don't play higher than that. Which, in 3e, hides most of the major issues. Nobody bitches about a 4th level wizard, really. Yes, you can break the game in single digit levels, but, by and large, you have to know what you're doing to do it. For those who don't really care, it's not going to come up.</p><p></p><p>Where I really got an eye opener is when I started playing (well DMing) double digit level games. Wow, that's where you see the issue, if it comes up, which isn't guaranteed. I remember the group had a halfilng paladin for the longest time, and no problem at all. Actually seriously underpowered to be honest (the player had multi classed to monk and then pious templar). The character was virtually unkillable, but, couldn't hurt anything. When the character did actually die (nothing is unkillable <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) the player brought back a straight human cleric. The campaign by this time was 15th level or so. </p><p></p><p>Now that was a shock. The player went from being more or less invisible in combat with the paladin, to completely dominating every encounter. So, to answer the OP, yes, I did see the problems I complain about in play. But, I do agree that for a lot of groups and for a lot of time, the balance issues that people kvetch about are largely unseen in play.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6319627, member: 22779"] I think possibly that the biggest issue is levels played. I've been in several groups where the highest level character is around 10th level. They just don't play higher than that. Which, in 3e, hides most of the major issues. Nobody bitches about a 4th level wizard, really. Yes, you can break the game in single digit levels, but, by and large, you have to know what you're doing to do it. For those who don't really care, it's not going to come up. Where I really got an eye opener is when I started playing (well DMing) double digit level games. Wow, that's where you see the issue, if it comes up, which isn't guaranteed. I remember the group had a halfilng paladin for the longest time, and no problem at all. Actually seriously underpowered to be honest (the player had multi classed to monk and then pious templar). The character was virtually unkillable, but, couldn't hurt anything. When the character did actually die (nothing is unkillable :D ) the player brought back a straight human cleric. The campaign by this time was 15th level or so. Now that was a shock. The player went from being more or less invisible in combat with the paladin, to completely dominating every encounter. So, to answer the OP, yes, I did see the problems I complain about in play. But, I do agree that for a lot of groups and for a lot of time, the balance issues that people kvetch about are largely unseen in play. [/QUOTE]
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