Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Be honest, how long would it really take you to notice all of this stuff...?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 6319833" data-attributes="member: 177"><p>To quote Will Smith - "My attitude is: Don't start nothin', won't BE nothin'." If you look for something, of course you'll find it. The question is whether you need to look for it.</p><p></p><p>Long ways back, I was playing in a White Wolf Mage game. For those of you who are not familiar with old World of Darkness games, the cracks in the system that players can manipulate make most of D&D's issues look like pretty little butterflies. And we had a local player who was very, very good at finding the exploits. We are talking about a guy who now does this professionally, for the military - he designs and administrates wargame exercises for a living.</p><p></p><p>Our GM went to this player, and told him to make a group of Wyrm-tainted nasties, and he'd guest star as our enemies. When the regular party (including me) heard this, we were kind of scared. The guy was *good*. He knew the rules up, down, and sideways, and we'd made little effort to min-max our characters. We'd gone for concepts and a bit of coolness, not outright power.</p><p></p><p>To our surprise, and his, and the GM's, we mopped the floor with him. It took some effort, we took a little damage, but he didn't come close to killing any of us. The difference - we were four minds who had been playing together for years. We knew each other's styles and competencies (the monster-player knew us, but didn't know our characters at all). The term "well oiled machine" came to mind. We used better tactics, avoided putting ourselves in a toe-to-toe slugfest (which we'd have lost horribly, I expect), and so on. It was an awesome session.</p><p></p><p>Which is to say, I'd prefer a game in which you outthink the enemy in play, not in character build. Far more satisfying, to me.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6319833, member: 177"] To quote Will Smith - "My attitude is: Don't start nothin', won't BE nothin'." If you look for something, of course you'll find it. The question is whether you need to look for it. Long ways back, I was playing in a White Wolf Mage game. For those of you who are not familiar with old World of Darkness games, the cracks in the system that players can manipulate make most of D&D's issues look like pretty little butterflies. And we had a local player who was very, very good at finding the exploits. We are talking about a guy who now does this professionally, for the military - he designs and administrates wargame exercises for a living. Our GM went to this player, and told him to make a group of Wyrm-tainted nasties, and he'd guest star as our enemies. When the regular party (including me) heard this, we were kind of scared. The guy was *good*. He knew the rules up, down, and sideways, and we'd made little effort to min-max our characters. We'd gone for concepts and a bit of coolness, not outright power. To our surprise, and his, and the GM's, we mopped the floor with him. It took some effort, we took a little damage, but he didn't come close to killing any of us. The difference - we were four minds who had been playing together for years. We knew each other's styles and competencies (the monster-player knew us, but didn't know our characters at all). The term "well oiled machine" came to mind. We used better tactics, avoided putting ourselves in a toe-to-toe slugfest (which we'd have lost horribly, I expect), and so on. It was an awesome session. Which is to say, I'd prefer a game in which you outthink the enemy in play, not in character build. Far more satisfying, to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Be honest, how long would it really take you to notice all of this stuff...?
Top