Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Be honest, how long would it really take you to notice all of this stuff...?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 6320912" data-attributes="member: 16586"><p>I think a lot of it has to do with emergent properties of play. When most of the play testing was done for 3e most players were still immersed in optimal behaviors for playing previous editions. If clerics mostly heal and buff other characters, wizards focus on artillery, and etc. most of the issues with 3e are not readily apparent. Scenario design also plays a big part. There's quite a lot that DMs can do under the surface to make play function more smoothly. Also in many cases systematic redesign is necessary to fix issues which have knock on effects that need to be accounted for. In general we're pretty good at coming up with good enough solutions if no one is pushing too hard at the game.</p><p></p><p>I don't consider 3e and Pathfinder bad games. I do think they are particularly fragile games, especially without some of the later 3e patches to Wildshape, Polymorph, etc.</p><p></p><p>It might also be interesting to look at a game like World of Warcraft. In raiding environments melee damage dealers have been sub-par for a long time as ranged character classes have improved in mobility. Guilds just changed their comps if they wanted to be more competitive, muscled through it regardless, etc. Now that there is a focused effort to decrease caster mobility there is much gnashing of teeth because it means updating rosters, having people switch to alts, etc. People have a wonderful capacity to adjust to the environment they find themselves in. I know when I actively played 3e one of my solutions was just to stop playing fighters and move towards more martially oriented clerics, psychic warriors, warblades, etc.</p></blockquote><p></p>
[QUOTE="Campbell, post: 6320912, member: 16586"] I think a lot of it has to do with emergent properties of play. When most of the play testing was done for 3e most players were still immersed in optimal behaviors for playing previous editions. If clerics mostly heal and buff other characters, wizards focus on artillery, and etc. most of the issues with 3e are not readily apparent. Scenario design also plays a big part. There's quite a lot that DMs can do under the surface to make play function more smoothly. Also in many cases systematic redesign is necessary to fix issues which have knock on effects that need to be accounted for. In general we're pretty good at coming up with good enough solutions if no one is pushing too hard at the game. I don't consider 3e and Pathfinder bad games. I do think they are particularly fragile games, especially without some of the later 3e patches to Wildshape, Polymorph, etc. It might also be interesting to look at a game like World of Warcraft. In raiding environments melee damage dealers have been sub-par for a long time as ranged character classes have improved in mobility. Guilds just changed their comps if they wanted to be more competitive, muscled through it regardless, etc. Now that there is a focused effort to decrease caster mobility there is much gnashing of teeth because it means updating rosters, having people switch to alts, etc. People have a wonderful capacity to adjust to the environment they find themselves in. I know when I actively played 3e one of my solutions was just to stop playing fighters and move towards more martially oriented clerics, psychic warriors, warblades, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Be honest, how long would it really take you to notice all of this stuff...?
Top