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<blockquote data-quote="Ahnehnois" data-source="post: 6323185" data-attributes="member: 17106"><p>Well, no. The chance of PC fatality is dependent on the difficulty level and the actions of the players. The rocket tag moniker again simply indicates combat that is fast and swingy, but that can still be slanted in the players' favor.</p><p></p><p>Endless PC death sounds pretty archetypically D&D to me. It also matches up pretty well with the biggest fantasy show on TV right now. It's hardly a non-starter. But regardless, it's something that happens because of the difficulty of scenarios and how players approach them.</p><p></p><p>Swinginess is marginally disfavorable to the PCs if you adopt player-centric conceits, but the game is always going to have some swinginess to it. That is to say, if you're going to roll dice at all, sometimes the dice will decide things.</p><p></p><p>But it is discrete from it. Many games have no conception of balance at all. Others have purposeful and extreme imbalances. Balance is only really critical for pure games of strategy, like chess (which even then has purposeful imbalances between the pieces built in).</p><p></p><p>And D&D is not a strategy game, it's a roleplaying game, to which balance between player choices is somewhere between a tertiary consideration and completely irrelevant. Only because of D&D's wargame heritage is it even mentioned.</p><p></p><p>So it's perfectly balanced and there's no system mastery. And it's a terrible game. The parallel here is pretty obvious: if 4e is what you say it is, it's pretty much the same.</p><p></p><p>Of course, though it has its limitations, not everyone thinks that Chutes and Ladders (or 4e) terrible because they're deriving enjoyment from something other than the exercise of skill to sway the odds in their favor.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6323185, member: 17106"] Well, no. The chance of PC fatality is dependent on the difficulty level and the actions of the players. The rocket tag moniker again simply indicates combat that is fast and swingy, but that can still be slanted in the players' favor. Endless PC death sounds pretty archetypically D&D to me. It also matches up pretty well with the biggest fantasy show on TV right now. It's hardly a non-starter. But regardless, it's something that happens because of the difficulty of scenarios and how players approach them. Swinginess is marginally disfavorable to the PCs if you adopt player-centric conceits, but the game is always going to have some swinginess to it. That is to say, if you're going to roll dice at all, sometimes the dice will decide things. But it is discrete from it. Many games have no conception of balance at all. Others have purposeful and extreme imbalances. Balance is only really critical for pure games of strategy, like chess (which even then has purposeful imbalances between the pieces built in). And D&D is not a strategy game, it's a roleplaying game, to which balance between player choices is somewhere between a tertiary consideration and completely irrelevant. Only because of D&D's wargame heritage is it even mentioned. So it's perfectly balanced and there's no system mastery. And it's a terrible game. The parallel here is pretty obvious: if 4e is what you say it is, it's pretty much the same. Of course, though it has its limitations, not everyone thinks that Chutes and Ladders (or 4e) terrible because they're deriving enjoyment from something other than the exercise of skill to sway the odds in their favor. [/QUOTE]
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