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Be honest, how long would it really take you to notice all of this stuff...?
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<blockquote data-quote="Obryn" data-source="post: 6323398" data-attributes="member: 11821"><p>Of course the PCs are every bit as imaginary as the minion kobolds. The difference is that players are playing PCs, and therefore the PCs are a heck of a lot more important and therefore have a special status in the game.</p><p></p><p>For example, Alice can use Diplomacy for her PC, Shalestra, to convince the NPC King Plotdevice to send troops to aid you. On the other hand, Alice can't have Shalestra use Diplomacy to convince Bob's PC, Duncan, to send his henchmen. Why? Because Bob deserves a lot more agency over his PC than the DM deserves over King Plotdevice's attitude and well-being.</p><p></p><p></p><p>Why does the hit point total of an ogre the party never meets matter? An assassin can kill King Plotdevice with a crossbow off-screen and nobody needs to worry about 'hit points' at all.</p><p></p><p></p><p>The DM has - or should have - no investment in the well-being of individual kobolds. The DM is playing the game, but is not one of the players with a PC of their own. (Unless they're running a DMPC, which is terrible for all the reasons I'm laying out here re: investment in the well-being of what should be an NPC.) I find this claim of "being nice to the DM" really suspect. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p>Hahah, what? Why's it ridiculous? Because you said so? <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> Like hit points are a physical characteristic of fictional beings?</p><p></p><p>"Hit points" are just a gameplay convenience, and if the party should be mowing through them at 20th level, giving them 1 hp is dandy. You've successfully modeled what you were trying to model.</p></blockquote><p></p>
[QUOTE="Obryn, post: 6323398, member: 11821"] Of course the PCs are every bit as imaginary as the minion kobolds. The difference is that players are playing PCs, and therefore the PCs are a heck of a lot more important and therefore have a special status in the game. For example, Alice can use Diplomacy for her PC, Shalestra, to convince the NPC King Plotdevice to send troops to aid you. On the other hand, Alice can't have Shalestra use Diplomacy to convince Bob's PC, Duncan, to send his henchmen. Why? Because Bob deserves a lot more agency over his PC than the DM deserves over King Plotdevice's attitude and well-being. Why does the hit point total of an ogre the party never meets matter? An assassin can kill King Plotdevice with a crossbow off-screen and nobody needs to worry about 'hit points' at all. The DM has - or should have - no investment in the well-being of individual kobolds. The DM is playing the game, but is not one of the players with a PC of their own. (Unless they're running a DMPC, which is terrible for all the reasons I'm laying out here re: investment in the well-being of what should be an NPC.) I find this claim of "being nice to the DM" really suspect. :lol: Hahah, what? Why's it ridiculous? Because you said so? :lol: Like hit points are a physical characteristic of fictional beings? "Hit points" are just a gameplay convenience, and if the party should be mowing through them at 20th level, giving them 1 hp is dandy. You've successfully modeled what you were trying to model. [/QUOTE]
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