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<blockquote data-quote="Chaltab" data-source="post: 6323414" data-attributes="member: 6775806"><p>Which incidentally is exactly what Rob Heinsoo was going for with his 4E design goals. </p><p></p><p>Regardless of whether he succeded for you, the point is not 'equality' between the classes. Hell, I ran a 4E game yesterday. The Sorceror and Ranger in the party did upwards of 300 damage to the monsters. The Invoker took another 50 each off two monsters that happened to be vulnerable to her Radiant damage attack. The Battlemind did about 18. I don't think the Swordmage or the Cleric actually hit anyone. Nobody complains about this because it's not about how much damage is dealt but that every player can provide a meaingful contribution. The Ranger was Dazed and Restrained, so the Swordmage teleported her in range of the Cleric, who gave the Ranger a divine boon to save against the status effects. The Battlemind didn't hurt anything much, but he kept the heat from the huge great-axe weilding construct off of the squishy members of the party. Not everyone contributes the same thing in the same measure, but everyone contributes. </p><p></p><p>Contrast this to a 3.X game. Fighters, even though they can eventually rack up high damage, are thwarted by the deep pools of HP high level monsters have, and by spells for which their saves are inadequate. Barbarians, even with all their rages, will never be able to simply walk around AC and HP and shift Tiamat to the Demiplane of Infinite Nuclear Fission.</p></blockquote><p></p>
[QUOTE="Chaltab, post: 6323414, member: 6775806"] Which incidentally is exactly what Rob Heinsoo was going for with his 4E design goals. Regardless of whether he succeded for you, the point is not 'equality' between the classes. Hell, I ran a 4E game yesterday. The Sorceror and Ranger in the party did upwards of 300 damage to the monsters. The Invoker took another 50 each off two monsters that happened to be vulnerable to her Radiant damage attack. The Battlemind did about 18. I don't think the Swordmage or the Cleric actually hit anyone. Nobody complains about this because it's not about how much damage is dealt but that every player can provide a meaingful contribution. The Ranger was Dazed and Restrained, so the Swordmage teleported her in range of the Cleric, who gave the Ranger a divine boon to save against the status effects. The Battlemind didn't hurt anything much, but he kept the heat from the huge great-axe weilding construct off of the squishy members of the party. Not everyone contributes the same thing in the same measure, but everyone contributes. Contrast this to a 3.X game. Fighters, even though they can eventually rack up high damage, are thwarted by the deep pools of HP high level monsters have, and by spells for which their saves are inadequate. Barbarians, even with all their rages, will never be able to simply walk around AC and HP and shift Tiamat to the Demiplane of Infinite Nuclear Fission. [/QUOTE]
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