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<blockquote data-quote="billd91" data-source="post: 6323754" data-attributes="member: 3400"><p>I think we're going to have to consider issues like these differences in GMing philosophy. I may not invest as heavily in the well-being of Terry the Butcher as my players invest in their characters in general... but when they encounter him, I <strong>will</strong> be trying to make him as valid and interesting a character as I can and I <strong>will be</strong> invested in his survival. That's my job as a GM - to breathe life into the NPCs as the players do the same with their PCs. It has been my experience that the gaming is much more fun that way. I may play a set of orc raiders differently, but then, none of them are likely to have an ambition of becoming a dancer rather than a butcher. Their motivations are more about personal glory and plunder, even at the risk of grave personal harm.</p></blockquote><p></p>
[QUOTE="billd91, post: 6323754, member: 3400"] I think we're going to have to consider issues like these differences in GMing philosophy. I may not invest as heavily in the well-being of Terry the Butcher as my players invest in their characters in general... but when they encounter him, I [b]will[/b] be trying to make him as valid and interesting a character as I can and I [b]will be[/b] invested in his survival. That's my job as a GM - to breathe life into the NPCs as the players do the same with their PCs. It has been my experience that the gaming is much more fun that way. I may play a set of orc raiders differently, but then, none of them are likely to have an ambition of becoming a dancer rather than a butcher. Their motivations are more about personal glory and plunder, even at the risk of grave personal harm. [/QUOTE]
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