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<blockquote data-quote="Lanefan" data-source="post: 6324145" data-attributes="member: 29398"><p>Thus to me making it a completely different creature; and mechanics be damned.</p><p></p><p>Verbrugge the Frost Giant, sitting on his throne in his glacial hall, has AC -1, 93 h.p., 2 attacks a round at +5 to hit/2d10+8 damage, fights like a 15th-level fighter (or BAB +15, depending on system), cold immunity, and vulnerable to fire. If he remembered to put it on this morning his crown also gives him an always-on charm effect vs. other Frost Giants; but he's not very bright and thus forgets to wear it about 1 day out of 3.</p><p></p><p>What you're saying is that most of this changes depending on who or what he's entertaining in his court at any given moment; which to me is preposterous.</p><p></p><p>The mechanics are essentially a stripped-down expression *of* the game world's natural laws, and at the same time are the interface through which everyone involved - DM and players alike - interact with said world and said laws. Even if nothing else was involved, this alone would be reason enough to unequivocally state that those mechanics have to be both consistent with themselves and locked in on (or before) first contact in order to ensure both a playable game and believable setting. A creature whose mechanics change over time dependent on the PCs it's facing is by definition not consistent with itself; which to me renders that mechanical system - or at least that aspect of it - pointless.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6324145, member: 29398"] Thus to me making it a completely different creature; and mechanics be damned. Verbrugge the Frost Giant, sitting on his throne in his glacial hall, has AC -1, 93 h.p., 2 attacks a round at +5 to hit/2d10+8 damage, fights like a 15th-level fighter (or BAB +15, depending on system), cold immunity, and vulnerable to fire. If he remembered to put it on this morning his crown also gives him an always-on charm effect vs. other Frost Giants; but he's not very bright and thus forgets to wear it about 1 day out of 3. What you're saying is that most of this changes depending on who or what he's entertaining in his court at any given moment; which to me is preposterous. The mechanics are essentially a stripped-down expression *of* the game world's natural laws, and at the same time are the interface through which everyone involved - DM and players alike - interact with said world and said laws. Even if nothing else was involved, this alone would be reason enough to unequivocally state that those mechanics have to be both consistent with themselves and locked in on (or before) first contact in order to ensure both a playable game and believable setting. A creature whose mechanics change over time dependent on the PCs it's facing is by definition not consistent with itself; which to me renders that mechanical system - or at least that aspect of it - pointless. Lanefan [/QUOTE]
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