Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Be honest, how long would it really take you to notice all of this stuff...?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6324366" data-attributes="member: 42582"><p>That's a good example of what I was talking about.</p><p></p><p>In my own game I've never done the full solo to minion transition, but with hobgoblins I've done standard > minion > swarm, as the PCs levelled and took on more and more of the hobgoblin army at once.</p><p></p><p>You don't think it's relevant that in the example, the PCs have risen from 1st to 11th level?</p><p></p><p>In terms of the actual fiction, 5e is meant to play out in much the same way - 1st level PCs will have trouble with individual creatures whereas at 11th level they'll be cutting through the same creature like butter. It's just that bounded accuracy is an alternative mechanical framework from the 4e one, of simultaneously tweaking role and level.</p><p></p><p>I don't get this, for the same reason as the poster you're replying to.</p><p></p><p>Here are the base stats for a 16th level minion and an 8th level standard (which are XP equivalents):</p><p></p><p>[code]</p><p>Level: 8 standard 16 minion</p><p></p><p>Hp: 90-ish 1 (but immune to damage on a miss)</p><p></p><p>AC: 22 30</p><p>F/R/W: 20 28 </p><p></p><p>To hit: +13 +21</p><p></p><p>Damage: 16 12[/code]</p><p></p><p>At 11th level, the PCs will have to hit bonuses vs AC of around +16, and AC of around 25.</p><p></p><p>So the typical minion will take around 3 attacks to drop (roll needed of 14+), and will hit .85 of the time, for expected total damage output of a smidgeon more than 29 hp.</p><p></p><p>The typical standard will take around 4 attacks to drop (roll needed of 6+, and there will be AoEs and dailies dealing damage on a miss!). It will hit a bit less than half the time (roll needed of 12+) for expected total damage output of a smidgeon less than 29 hp.</p><p></p><p>In other words, framing the combat in terms of higher level minions rather than lower level standards is not "putting the ball on the T". It is choosing a mechanical framing that will make the game run more smoothly - in this particular instance, it saves the GM having to track hit point totals on 200 creatures, by shifting their defensive heft from hit points to AC and F/R/W - and in the process also shifts their offensive heft from the damage number to the attack bonus.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6324366, member: 42582"] That's a good example of what I was talking about. In my own game I've never done the full solo to minion transition, but with hobgoblins I've done standard > minion > swarm, as the PCs levelled and took on more and more of the hobgoblin army at once. You don't think it's relevant that in the example, the PCs have risen from 1st to 11th level? In terms of the actual fiction, 5e is meant to play out in much the same way - 1st level PCs will have trouble with individual creatures whereas at 11th level they'll be cutting through the same creature like butter. It's just that bounded accuracy is an alternative mechanical framework from the 4e one, of simultaneously tweaking role and level. I don't get this, for the same reason as the poster you're replying to. Here are the base stats for a 16th level minion and an 8th level standard (which are XP equivalents): [code] Level: 8 standard 16 minion Hp: 90-ish 1 (but immune to damage on a miss) AC: 22 30 F/R/W: 20 28 To hit: +13 +21 Damage: 16 12[/code] At 11th level, the PCs will have to hit bonuses vs AC of around +16, and AC of around 25. So the typical minion will take around 3 attacks to drop (roll needed of 14+), and will hit .85 of the time, for expected total damage output of a smidgeon more than 29 hp. The typical standard will take around 4 attacks to drop (roll needed of 6+, and there will be AoEs and dailies dealing damage on a miss!). It will hit a bit less than half the time (roll needed of 12+) for expected total damage output of a smidgeon less than 29 hp. In other words, framing the combat in terms of higher level minions rather than lower level standards is not "putting the ball on the T". It is choosing a mechanical framing that will make the game run more smoothly - in this particular instance, it saves the GM having to track hit point totals on 200 creatures, by shifting their defensive heft from hit points to AC and F/R/W - and in the process also shifts their offensive heft from the damage number to the attack bonus. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Be honest, how long would it really take you to notice all of this stuff...?
Top