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<blockquote data-quote="Sadras" data-source="post: 6324463" data-attributes="member: 6688277"><p>Flexible backstory? Are we saying players can change their characters backgrounds every x period of time or when they fee like it? Or is it flexible due to the allowance of increasing character backstory content?</p><p></p><p> </p><p></p><p>I will make an attempt although I speak with no real authority on the matter. Perhaps 'living, breathing world' allows for players to make more informed decisions, based primarily on their previous experiences and knowledge.</p><p>The characters are much more imbedded into the setting - with the deities laws, dangerous locales, belief of superstitions...etc </p><p></p><p>In the absence of 'living, breathing world' everything is possible at the get go since one is continuously running level-based combat challengers which is, one could argue, but an exercise in die rolling. Sure there is the illusion of meaningful choices being made, which ability to use first in combination with which allies' abilities, how to use terrain..etc and the consequences are the same, worst case scenario one's character dies BUT one knows that EVERY challenge is based on their level and it doesn't have to be intuitive with the world at all.</p><p> </p><p>How would you discourage players deciding that their 1st level characters from crossing the Altan Peaks (dangerous group of mountains for 1st levels in Mystara)? I mean they already know every encounter is based on level not on an intuitive world, so the dragons they will encounter will be of a comparable level as will the giants? </p><p></p><p></p><p></p><p>Yes and no, D&Ders have been making house-rules for the sim-approach for years. Wounds, Fatigue, DR, Recovery rates...etc just to name a few. Even 4e has it's inherent bonus - trying to emulate a setting which I dare say lends towards a sim-approach. </p><p></p><p> </p><p></p><p>The way I see it sports continues to evolve, adding more regulations and limitations not so much for the refs but for the abusive players. D&D isn't the exception, where humans just become these amazingly creatures, this gene must be isolated to rpgers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p>There is the option of arguing the monetary incentive involved in sports...but are you going to go that route? <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p></p><p></p><p>What is and isn't broken is dependent on the group, but non-magical charm (diplomacy) is not an isolated incident.</p></blockquote><p></p>
[QUOTE="Sadras, post: 6324463, member: 6688277"] Flexible backstory? Are we saying players can change their characters backgrounds every x period of time or when they fee like it? Or is it flexible due to the allowance of increasing character backstory content? I will make an attempt although I speak with no real authority on the matter. Perhaps 'living, breathing world' allows for players to make more informed decisions, based primarily on their previous experiences and knowledge. The characters are much more imbedded into the setting - with the deities laws, dangerous locales, belief of superstitions...etc In the absence of 'living, breathing world' everything is possible at the get go since one is continuously running level-based combat challengers which is, one could argue, but an exercise in die rolling. Sure there is the illusion of meaningful choices being made, which ability to use first in combination with which allies' abilities, how to use terrain..etc and the consequences are the same, worst case scenario one's character dies BUT one knows that EVERY challenge is based on their level and it doesn't have to be intuitive with the world at all. How would you discourage players deciding that their 1st level characters from crossing the Altan Peaks (dangerous group of mountains for 1st levels in Mystara)? I mean they already know every encounter is based on level not on an intuitive world, so the dragons they will encounter will be of a comparable level as will the giants? Yes and no, D&Ders have been making house-rules for the sim-approach for years. Wounds, Fatigue, DR, Recovery rates...etc just to name a few. Even 4e has it's inherent bonus - trying to emulate a setting which I dare say lends towards a sim-approach. The way I see it sports continues to evolve, adding more regulations and limitations not so much for the refs but for the abusive players. D&D isn't the exception, where humans just become these amazingly creatures, this gene must be isolated to rpgers :cool: There is the option of arguing the monetary incentive involved in sports...but are you going to go that route? :] What is and isn't broken is dependent on the group, but non-magical charm (diplomacy) is not an isolated incident. [/QUOTE]
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