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<blockquote data-quote="Emerikol" data-source="post: 6325077" data-attributes="member: 6698278"><p>Okay I read some more and I realize this thread started out all about 3e brokenness.</p><p></p><p>I think my playstyle in general is a strong counterbalance to balance issues. Maybe that style developed from making 1e work and going on from there. I've always felt like the rogue/thief class was too weak in combat but I always made sure out of combat was really interesting and that was okay. The fighter was always great in combat. This is my bafflement because I realize it differs from the views of many people.</p><p></p><p>I think part of it is that rests are not guaranteed. The number of encounters per day is variable but tend long. So 5 or 6 average and not 4. Magic items for the martials are plentiful and effective. What I did though was not me reacting consciously to the game. It was me just doing what I've been doing since 1e. That playstyle I developed just naturally shielded me from these other issues.</p><p></p><p>I also know that in 1e/2e I was not averse to houseruling a spell that got out of hand. Stoneskin I'm looking at you. So my players in 3e, likely knew that any genuinely game breaking exploit that they found would ultimately be countered by me as DM. So maybe they just didn't try. I do know that my players are really good "players". Strategically they make short work of anything considered appropriate per the DMG of any edition. They may not in all cases be hyper great charOps guys. They are decent I'm sure but they are not spending their Saturdays figuring out the ultimate broken combination. Again that might be because they know in ten minutes I would negate that Saturdays work so why do it. So in 3e, I really didn't run into problems. </p><p></p><p>I do know people DMing 3e right now that really up the challenge far above what is faced normally. So my guess is that they've found ways to improve the fighter through items (though arguably fitting to wealth by level) that the entire group is tougher.</p><p></p><p>Anyway that is my ramble on my 3e experience. It's pretty close to my 2e and 1e experience though in those games I did on occasion houserule a spell.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6325077, member: 6698278"] Okay I read some more and I realize this thread started out all about 3e brokenness. I think my playstyle in general is a strong counterbalance to balance issues. Maybe that style developed from making 1e work and going on from there. I've always felt like the rogue/thief class was too weak in combat but I always made sure out of combat was really interesting and that was okay. The fighter was always great in combat. This is my bafflement because I realize it differs from the views of many people. I think part of it is that rests are not guaranteed. The number of encounters per day is variable but tend long. So 5 or 6 average and not 4. Magic items for the martials are plentiful and effective. What I did though was not me reacting consciously to the game. It was me just doing what I've been doing since 1e. That playstyle I developed just naturally shielded me from these other issues. I also know that in 1e/2e I was not averse to houseruling a spell that got out of hand. Stoneskin I'm looking at you. So my players in 3e, likely knew that any genuinely game breaking exploit that they found would ultimately be countered by me as DM. So maybe they just didn't try. I do know that my players are really good "players". Strategically they make short work of anything considered appropriate per the DMG of any edition. They may not in all cases be hyper great charOps guys. They are decent I'm sure but they are not spending their Saturdays figuring out the ultimate broken combination. Again that might be because they know in ten minutes I would negate that Saturdays work so why do it. So in 3e, I really didn't run into problems. I do know people DMing 3e right now that really up the challenge far above what is faced normally. So my guess is that they've found ways to improve the fighter through items (though arguably fitting to wealth by level) that the entire group is tougher. Anyway that is my ramble on my 3e experience. It's pretty close to my 2e and 1e experience though in those games I did on occasion houserule a spell. [/QUOTE]
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