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<blockquote data-quote="Ruin Explorer" data-source="post: 6325079" data-attributes="member: 18"><p>You know perfectly well that they're pejoratives, come off it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think you're moving the goalposts here, because you were initially complaining about DMs who spent "too much" time detailing the world and suggesting it was a masturbatory activity, and now you're claiming something quite different, which is that it is a "harmful stereotype", and that it's okay to not have a deep, defined world.</p><p></p><p>That doesn't really seem to be the same argument.</p><p></p><p>Further, you've conflated enjoying detailing stuff for one's own pleasure (ahem!) with being a sort of obsessively overprepared ultra-detailer and making everything think it has to be that way, and I don't think it's fair to conflate these things. Nor fair to blame someone who enjoys making detailed settings for "promoting a harmful stereotype". It's not his or her fault that this stereotype exists, and he or she shouldn't have to change their activities because of it.</p><p></p><p>It all just seems really like a bad approach to some real issues, one that makes people feel bad and demonised, whilst not actually solving anything or helping anyone. Calling people wankers for liking to detail stuff doesn't encourage people to realize that less-detailed worlds can work well, does it? In fact I feel it's likely to entrench and inflame opinions on the subject, if anything.</p><p></p><p>The real problems here, as far as I can see are:</p><p></p><p>1) Some people mistakenly think you need an ultra-detailed world to start DM'ing. This is something the DMG and the like should probably address.</p><p></p><p>2) Some people who like detailed worlds are ALSO people who are extremely protective of those worlds, and who want to provide more of a "guided tour" than a typical adventure, and use the effort they put in as an excuse for limiting player agency.</p><p></p><p>Those are real problems, but some guy writing up the mayor's favourite colour in town of Nevervisit isn't causing a problem unless it's going to lead to #2. If anything, a DM who details stuff which might well <em>never</em> get used is probably less likely to engage in #2 than a DM who obsessively details stuff which <em>probably</em><em> will</em> get used.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6325079, member: 18"] You know perfectly well that they're pejoratives, come off it! :) I think you're moving the goalposts here, because you were initially complaining about DMs who spent "too much" time detailing the world and suggesting it was a masturbatory activity, and now you're claiming something quite different, which is that it is a "harmful stereotype", and that it's okay to not have a deep, defined world. That doesn't really seem to be the same argument. Further, you've conflated enjoying detailing stuff for one's own pleasure (ahem!) with being a sort of obsessively overprepared ultra-detailer and making everything think it has to be that way, and I don't think it's fair to conflate these things. Nor fair to blame someone who enjoys making detailed settings for "promoting a harmful stereotype". It's not his or her fault that this stereotype exists, and he or she shouldn't have to change their activities because of it. It all just seems really like a bad approach to some real issues, one that makes people feel bad and demonised, whilst not actually solving anything or helping anyone. Calling people wankers for liking to detail stuff doesn't encourage people to realize that less-detailed worlds can work well, does it? In fact I feel it's likely to entrench and inflame opinions on the subject, if anything. The real problems here, as far as I can see are: 1) Some people mistakenly think you need an ultra-detailed world to start DM'ing. This is something the DMG and the like should probably address. 2) Some people who like detailed worlds are ALSO people who are extremely protective of those worlds, and who want to provide more of a "guided tour" than a typical adventure, and use the effort they put in as an excuse for limiting player agency. Those are real problems, but some guy writing up the mayor's favourite colour in town of Nevervisit isn't causing a problem unless it's going to lead to #2. If anything, a DM who details stuff which might well [I]never[/I] get used is probably less likely to engage in #2 than a DM who obsessively details stuff which [I]probably[/I][I] will[/I] get used. [/QUOTE]
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