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Be watchful and wary my child...
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<blockquote data-quote="Nifft" data-source="post: 3859121" data-attributes="member: 6562"><p>Cool beans. Nice NPC package for helpful-but-not-in-a-fight plot exposition dudes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There's a bit of an issue with the <a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#run" target="_blank">Run action</a>, since it's a full-round action (and thus you couldn't do it on the Surprise round even if you weren't flat-footed), so you should figure out a different mechanic for that.</p><p></p><p>Source of Terror looks a bit like an inverted Favored Enemy mechanic.</p><p></p><p>I don't like Fear Innured. The +4 isn't enough for many NPCs, and more would be too much for others. How about instead, change what the fear conditions do to the critter? So Shaken checks don't impose a penalty on certain actions (which boil down to hiding or running away), Frightened allows a few extra options (which involve running away or hiding), and similar for Panicked. Or hell, even give bonuses when subjected to Fear conditions. The idea is he's used to being in fear, not used to resisting it, right?</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3859121, member: 6562"] Cool beans. Nice NPC package for helpful-but-not-in-a-fight plot exposition dudes. :) There's a bit of an issue with the [url=http://www.d20srd.org/srd/combat/actionsInCombat.htm#run]Run action[/url], since it's a full-round action (and thus you couldn't do it on the Surprise round even if you weren't flat-footed), so you should figure out a different mechanic for that. Source of Terror looks a bit like an inverted Favored Enemy mechanic. I don't like Fear Innured. The +4 isn't enough for many NPCs, and more would be too much for others. How about instead, change what the fear conditions do to the critter? So Shaken checks don't impose a penalty on certain actions (which boil down to hiding or running away), Frightened allows a few extra options (which involve running away or hiding), and similar for Panicked. Or hell, even give bonuses when subjected to Fear conditions. The idea is he's used to being in fear, not used to resisting it, right? Cheers, -- N [/QUOTE]
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