Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
be-Witched and be-Wildered
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cheiromancer" data-source="post: 81934" data-attributes="member: 141"><p>I wanted theis class to be primarily an uneducated class. No poring over arcane tomes, etc.. Like an adept, but with arcane, not divine magic. And not as low-powered as an adept; enough extra abilities to make it a PC class.</p><p></p><p>Weaker in magic (I try to limit high powered magic in my campaign, but I don't mind the low level stuff), so more like a bard than a sorcerer, druid or psion. Some of the charlatanry of the gypsy fortune teller or telephone psychic, but some real stuff backing it up.</p><p></p><p>A little less urban than a bard. Closer to, and more respectful of nature- so, some druidic flavor. Maybe with hints of the blair witch.</p><p></p><p>I wanted to be able to use the medieval archetypes of midwife and wise woman. I also wanted to make them prone to being misunderstood. So healing and herbalism, but also a sinister aura. Note they don't have detect evil spells- they have learned that people's alignments should be determined by their actions, not what some spell says.</p><p></p><p>If someone wants a "wicked witch" then there are enough spells of a decidedly dark flavor. If someone wants a good witch, they can do that too.</p><p></p><p>I think the sneak attack stuff is actually from Dune- the Bene Geserit and the Gom Jabar (sp?). Also, it amused me to give attack abilities to a class which is so badly suited for combat- the Barbarian's speed and the rogue's sneak attack seem to clash in just the right way with the witch's BAB and hit dice.</p><p></p><p>And I like their limited spell-list. A few wizard spells, a few cleric spells, a few druid spells. If they could learn extra spells like a wizard, all witches would know the same thing- unless one greatly expanded the spell list. And they'd need to get Spellcraft and Knowledge: Arcana, too. But if I did all that, I would have to limit their other powers in compensation.</p><p></p><p>How would other people handle their spell preparation and selection?</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 81934, member: 141"] I wanted theis class to be primarily an uneducated class. No poring over arcane tomes, etc.. Like an adept, but with arcane, not divine magic. And not as low-powered as an adept; enough extra abilities to make it a PC class. Weaker in magic (I try to limit high powered magic in my campaign, but I don't mind the low level stuff), so more like a bard than a sorcerer, druid or psion. Some of the charlatanry of the gypsy fortune teller or telephone psychic, but some real stuff backing it up. A little less urban than a bard. Closer to, and more respectful of nature- so, some druidic flavor. Maybe with hints of the blair witch. I wanted to be able to use the medieval archetypes of midwife and wise woman. I also wanted to make them prone to being misunderstood. So healing and herbalism, but also a sinister aura. Note they don't have detect evil spells- they have learned that people's alignments should be determined by their actions, not what some spell says. If someone wants a "wicked witch" then there are enough spells of a decidedly dark flavor. If someone wants a good witch, they can do that too. I think the sneak attack stuff is actually from Dune- the Bene Geserit and the Gom Jabar (sp?). Also, it amused me to give attack abilities to a class which is so badly suited for combat- the Barbarian's speed and the rogue's sneak attack seem to clash in just the right way with the witch's BAB and hit dice. And I like their limited spell-list. A few wizard spells, a few cleric spells, a few druid spells. If they could learn extra spells like a wizard, all witches would know the same thing- unless one greatly expanded the spell list. And they'd need to get Spellcraft and Knowledge: Arcana, too. But if I did all that, I would have to limit their other powers in compensation. How would other people handle their spell preparation and selection? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
be-Witched and be-Wildered
Top