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Beardfist Warrior
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<blockquote data-quote="Wyvernhand" data-source="post: 5581818" data-attributes="member: 97681"><p><span style="font-family: 'Calibri'"><span style="font-size: 10px"><span style="color: white"><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">I took the liberty of creating an NPC boss for you all to use, as you will. He is the Doppelbart, if you will, being both a bearded warrior and a bearded devil. Between the bearded devil's Beard ability and Beardfist Warrior's Bearded Devil's Bane ability, you can garner several free attacks with your beard, assuming you hit and are attacking multiple foes. Behold, Stankbeard, the Beardfisted Barbazu!</span></span></span></span></span></span></p><p> <span style="font-family: 'Calibri'"><span style="font-size: 10px"><span style="color: white"></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 10px"><span style="color: white"></span></span></span><span style="font-family: 'Calibri'"><span style="color: white">Stankbeard<span style="font-size: 12px"> (Barbazu6/Beardfist Warrior5)</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Medium Outsider (Evil, Extraplanar, Lawful)</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Size: Medium</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">HD: 11d8+77 (125 HP)</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Initiative: +2</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Speed: 40 ft</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">AC: 36 (10 +2 Armor + 7 Con + 7 Con + 7 Natural +3 Shield) 27 Touch, 36 Flat Footed</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">BAB/Grab: +11/+11</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Attack: Glaive +16 (1d10+7) or UAS +14/+14 (1d8+7) plus Beard</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Full Attack: Glaive +16/+11/+6 (1d10+7) or UAS +14/+14/+9/+4 (1d8+7) plus Beard and 2 Claws +9/+9 (1d6+2) plus Beard</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Space/Reach: 5’/5’ (10 with Glaive)</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Special Attacks: Infernal Wound, Beard, Battle Frenzy, Summon Devil, Badass Beard, Bearded Devil’s Bane, Hammer Fist Blow</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Special Qualities: </span></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#damageReduction" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Damage reduction</span></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white"> 5/</span></span></span><a href="http://www.d20srd.org/srd/specialMaterials.htm#silverAlchemical" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">silver</span></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white"> or good, </span></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#darkvision" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">darkvision</span></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white"> 60 ft., </span></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#fireImmunity" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">immunity to fire</span></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white"> and </span></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#poison" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">poison</span></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">, </span></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#resistanceToEnergy" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">resistance</span></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white"> to acid 10 and cold 10, see in darkness, </span></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#spellResistance" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">spell resistance</span></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white"> 22, </span></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#telepathy" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">telepathy</span></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white"> 100 ft.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Saves: F+20/R+9/W+14</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Abilities: Str 20 Dex 15 Con 24 Int 11 Wis 11 Cha 10</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Skills: Balance +7, Climb +10, Craft(Booze) +14, Handle Animal +5, Heal +5, Listen +14, Spot +14, Survival +8, Tumble +16 </span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Feats: Great Fortitude<strong>B</strong> Improved UAS, Endurance, Superior UAS, Snap Kick</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">CR: 10</span></span></span></p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: white">Combat</span></span></strong></p><p> </p><p><strong><strong><span style="font-family: 'Times New Roman'"><span style="color: white">Stankbeard is a feared combatant. Like most Barbazu, Stankbeard carries around his saw-toothed glaive, but in reality, he rarely uses it. After the first round of combat, Stankbeard will drop his glaive, pummeling foes and tearing at them with his claws and razor sharp yet delightfully refined beard. Any foe struck more than once by his beard in a round is subject to a followup Beard attack, as is any foe struck by both claws in a round. Because of this, Stankbeard often utilizes Snap Kick (or Beardshank, as he refers to the maneuver) to make as many attacks on as many foes as possible. Stankbeard has the ability to start grapples with his beard, but doesn’t often utilize this tactic unless it is against a single foe.</span></span></strong></strong></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Stankbeard’s </span></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#naturalWeapons" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">natural weapons</span></span></span></a><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming </span></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#damageReduction" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">damage reduction</span></span></span></a><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">. </span></span></span></p><p> </p><p> </p><p><strong><a href="http://www.d20srd.org/srd/specialAbilities.htm#spellLikeAbilities" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">Spell-Like Abilities</span></span></a></strong></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">At will— </span></span></span><a href="http://www.d20srd.org/srd/spells/teleportGreater.htm" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">greater teleport</span></span></span></a><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"> (self plus 50 pounds of objects only). Caster level 17th. </span></span></span></p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: white">Infernal Wound (</span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#supernaturalAbilities" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">Su</span></span></a><span style="font-family: 'Times New Roman'"><span style="color: white">):</span></span></strong></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">The damage Stankbeard deals with its </span></span></span><a href="http://www.d20srd.org/srd/equipment/weapons.htm#glaive" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">glaive</span></span></span></a><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"> causes a persistent wound. An injured creature loses 2 additional hit points each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 22 </span></span></span><a href="http://www.d20srd.org/srd/skills/heal.htm" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Heal</span></span></span></a><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"> check, a cure spell, or a </span></span></span><a href="http://www.d20srd.org/srd/spells/heal.htm" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">heal</span></span></span></a><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"> spell. However, a character attempting to cast a cure spell or a </span></span></span><a href="http://www.d20srd.org/srd/spells/heal.htm" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">heal</span></span></span></a><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"> spell on a creature damaged by a Stankbeard’s glaive must succeed on a DC 22 </span></span></span><a href="http://www.d20srd.org/srd/magicOverview/castingSpells.htm#casterLevelChecks" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">caster level check</span></span></span></a><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">, or the spell has no effect on the injured character.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">A successful </span></span></span><a href="http://www.d20srd.org/srd/skills/heal.htm" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Heal</span></span></span></a><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"> check automatically stops the continuing hit point loss as well as restoring hit points. The infernal wound is a </span></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#supernaturalAbilities" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">supernatural ability</span></span></span></a><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"> of the Stankbeard, not of the weapon. The check DC is Constitution-based.</span></span></span></p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: white">Beard (</span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">Ex</span></span></a><span style="font-family: 'Times New Roman'"><span style="color: white">):</span></span></strong></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">If Stankbeard hits a single opponent with both claw attacks, it automatically hits with its beard. The affected creature takes 1d8+7 points of damage and must succeed on a DC 22 </span></span></span><a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#fortitude" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Fortitude save</span></span></span></a><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"> or be infected with a vile </span></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#disease" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">disease</span></span></span></a><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"> known as </span></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#devilChills" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">devil chills</span></span></span></a><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"> (incubation period 1d4 days, damage 1d4 Str). Damage is dealt each day until the afflicted creature succeeds on three consecutive Fortitude saves, the disease is cured magically, or the creature dies. The save DC is Constitution-based.</span></span></span></p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: white">Battle Frenzy (</span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">Ex</span></span></a><span style="font-family: 'Times New Roman'"><span style="color: white">):</span></span></strong></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Twice per day, Stankbeard can work himself into a battle frenzy similar to the </span></span></span><a href="http://www.d20srd.org/srd/classes/barbarian.htm" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">barbarian’s</span></span></span></a><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"> rage (+4 Strength, +4 Constitution, +2 </span></span></span><a href="http://www.d20srd.org/srd/theBasics.htm#moraleModifier" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">morale bonus</span></span></span></a><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"> on </span></span></span><a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#will" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Will saves</span></span></span></a><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">, -2 AC penalty). The frenzy lasts for 6 rounds, and Stankbeard suffers no ill effects afterward. </span></span></span></p><p> </p><p> </p><p><strong><a href="http://www.d20srd.org/srd/specialAbilities.htm#summon" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">Summon</span></span></a><span style="font-family: 'Times New Roman'"><span style="color: white"> Devil (</span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#spellLikeAbilities" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">Sp</span></span></a><span style="font-family: 'Times New Roman'"><span style="color: white">):</span></span></strong></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Once per day Stankbeard can attempt to </span></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#summon" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">summon</span></span></span></a><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"> 2d10 </span></span></span><a href="http://www.d20srd.org/srd/monsters/devil.htm#lemure" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">lemures</span></span></span></a><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"> with a 50% chance of success, or another bearded devil with a 35% chance of success. This ability is the equivalent of a 3rd-level spell. </span></span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Times New Roman'">Slow But Steady (Ex):</span></strong></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Stankbeard adds his Constitution modifier to his armor class in place of his Dexterity modifier.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Badass Beard (Ex)</strong><strong>:</strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">The Beadfist Warrior's beard may be used to deliver unarmed strikes and grants him the Improved Grab ability.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Axe-Hand Strike (Ex)</strong><strong>:</strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Stankbeard's unarmed strikes may deal slashing damage should he so choose.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>What Doesn't Kill You (Ex)</strong><strong>:</strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Whenever he successfully saves against a poison, Stankbeard heals hit points equal to his Constitution modifier.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Beard of Awesome +3 (Ex)</strong><strong>:</strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Through years of dedicated training and hair conditioning, the beard remains as soft and supple as ever, yet can harden in moments of danger to grant Stankbeard a +3 shield bonus to AC. Activating this ability is a swift action. </span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Elbow of Justice (Ex)</strong><strong>:</strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Stankbeard's unarmed strikes may deal piercing damage should he so choose.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Abs of Steel (Ex)</strong><strong>:</strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">In addition to substituting his Constitution modifier in place of his Dexterity modifier for armor class, Stankbeard now adds his Constitution modifier to his armor class as an untyped bonus. Treat this as a monk's armor class bonus.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Bearded Devil's Bane (Ex)</strong><strong>:</strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Whenever Stankbeard lands two unarmed attacks on an opponent, his beard automatically hits.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Steel Fan Kick (Ex)</strong><strong>:</strong> </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">The secret martial arts maneuver known only to the Macehand monastery grants a +2 to trip attempts.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Nerves of Steel (Ex)</strong><strong>:</strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">The techniques of self-discipline taught in the Macehand monastery's inner chambers grants Stankbeard the ability to use his Constitution modifier in place of his Wisdom modifier for determining will saves. In addition, frequent exposure to alcohol hardens his liver, preventing him from automatically failing a fortitude save when he rolls a 1.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Hammer-Fist Blow (Ex)</strong><strong>:</strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Inspired by the fighting style of the legendary captain J. T. Kirk, this technique allows Stankbeard to gain 1.5 his Str bonus to damage with his Unarmed Strike (and Beard). He is also able use Power Attack to get a 2:1 benefit for the penalty taken.</span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">21,000g worth of gear (reflected in statblock)</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">4000 +2 Con Neck</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">4000 +2 Str Belt</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">4000 Bracers of Armor +2</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">1400 Anklets of Translocation</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">3400 Scout’s Headband</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">3000 Otyuth Hole</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">1000 Cloak of Resistance +1</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">200g in gems</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Stankbeard is referred to as such due to the foul odor that emanates from his beard. Whispers say that his beard acquired this odor when he was sentenced to live in an Otyuth Hole for a year by a Pit Fiend, but nobody who has ever asked Stankbeard about this has ever lived to tell the tale.</span></span></span></p></blockquote><p></p>
[QUOTE="Wyvernhand, post: 5581818, member: 97681"] [FONT=Calibri][SIZE=2][COLOR=white][COLOR=white][FONT=Times New Roman][SIZE=3]I took the liberty of creating an NPC boss for you all to use, as you will. He is the Doppelbart, if you will, being both a bearded warrior and a bearded devil. Between the bearded devil's Beard ability and Beardfist Warrior's Bearded Devil's Bane ability, you can garner several free attacks with your beard, assuming you hit and are attacking multiple foes. Behold, Stankbeard, the Beardfisted Barbazu![/SIZE][/FONT][/COLOR] [/COLOR][/SIZE][/FONT][FONT=Calibri][COLOR=white]Stankbeard[SIZE=3] (Barbazu6/Beardfist Warrior5)[/SIZE][/COLOR][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Medium Outsider (Evil, Extraplanar, Lawful)[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Size: Medium[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]HD: 11d8+77 (125 HP)[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Initiative: +2[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Speed: 40 ft[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]AC: 36 (10 +2 Armor + 7 Con + 7 Con + 7 Natural +3 Shield) 27 Touch, 36 Flat Footed[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]BAB/Grab: +11/+11[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Attack: Glaive +16 (1d10+7) or UAS +14/+14 (1d8+7) plus Beard[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Full Attack: Glaive +16/+11/+6 (1d10+7) or UAS +14/+14/+9/+4 (1d8+7) plus Beard and 2 Claws +9/+9 (1d6+2) plus Beard[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Space/Reach: 5’/5’ (10 with Glaive)[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Special Attacks: Infernal Wound, Beard, Battle Frenzy, Summon Devil, Badass Beard, Bearded Devil’s Bane, Hammer Fist Blow[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Special Qualities: [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#damageReduction"][COLOR=windowtext][FONT=Trebuchet MS][SIZE=3][COLOR=white]Damage reduction[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Trebuchet MS][SIZE=3][COLOR=white] 5/[/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/specialMaterials.htm#silverAlchemical"][COLOR=windowtext][FONT=Trebuchet MS][SIZE=3][COLOR=white]silver[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Trebuchet MS][SIZE=3][COLOR=white] or good, [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#darkvision"][COLOR=windowtext][FONT=Trebuchet MS][SIZE=3][COLOR=white]darkvision[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Trebuchet MS][SIZE=3][COLOR=white] 60 ft., [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#fireImmunity"][COLOR=windowtext][FONT=Trebuchet MS][SIZE=3][COLOR=white]immunity to fire[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Trebuchet MS][SIZE=3][COLOR=white] and [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#poison"][COLOR=windowtext][FONT=Trebuchet MS][SIZE=3][COLOR=white]poison[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Trebuchet MS][SIZE=3][COLOR=white], [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#resistanceToEnergy"][COLOR=windowtext][FONT=Trebuchet MS][SIZE=3][COLOR=white]resistance[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Trebuchet MS][SIZE=3][COLOR=white] to acid 10 and cold 10, see in darkness, [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#spellResistance"][COLOR=windowtext][FONT=Trebuchet MS][SIZE=3][COLOR=white]spell resistance[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Trebuchet MS][SIZE=3][COLOR=white] 22, [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#telepathy"][COLOR=windowtext][FONT=Trebuchet MS][SIZE=3][COLOR=white]telepathy[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Trebuchet MS][SIZE=3][COLOR=white] 100 ft.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Saves: F+20/R+9/W+14[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Abilities: Str 20 Dex 15 Con 24 Int 11 Wis 11 Cha 10[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Skills: Balance +7, Climb +10, Craft(Booze) +14, Handle Animal +5, Heal +5, Listen +14, Spot +14, Survival +8, Tumble +16 [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Feats: Great Fortitude[B]B[/B] Improved UAS, Endurance, Superior UAS, Snap Kick[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]CR: 10[/COLOR][/SIZE][/FONT] [B][FONT=Times New Roman][COLOR=white]Combat[/COLOR][/FONT][/B] [B][B][FONT=Times New Roman][COLOR=white]Stankbeard is a feared combatant. Like most Barbazu, Stankbeard carries around his saw-toothed glaive, but in reality, he rarely uses it. After the first round of combat, Stankbeard will drop his glaive, pummeling foes and tearing at them with his claws and razor sharp yet delightfully refined beard. Any foe struck more than once by his beard in a round is subject to a followup Beard attack, as is any foe struck by both claws in a round. Because of this, Stankbeard often utilizes Snap Kick (or Beardshank, as he refers to the maneuver) to make as many attacks on as many foes as possible. Stankbeard has the ability to start grapples with his beard, but doesn’t often utilize this tactic unless it is against a single foe.[/COLOR][/FONT][/B][/B] [FONT=Times New Roman][SIZE=3][COLOR=white]Stankbeard’s [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#naturalWeapons"][COLOR=windowtext][FONT=Times New Roman][SIZE=3][COLOR=white]natural weapons[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Times New Roman][SIZE=3][COLOR=white], as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#damageReduction"][COLOR=windowtext][FONT=Times New Roman][SIZE=3][COLOR=white]damage reduction[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Times New Roman][SIZE=3][COLOR=white]. [/COLOR][/SIZE][/FONT] [B][URL="http://www.d20srd.org/srd/specialAbilities.htm#spellLikeAbilities"][COLOR=windowtext][FONT=Times New Roman][COLOR=white]Spell-Like Abilities[/COLOR][/FONT][/COLOR][/URL][/B] [FONT=Times New Roman][SIZE=3][COLOR=white]At will— [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/spells/teleportGreater.htm"][COLOR=windowtext][FONT=Times New Roman][SIZE=3][COLOR=white]greater teleport[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Times New Roman][SIZE=3][COLOR=white] (self plus 50 pounds of objects only). Caster level 17th. [/COLOR][/SIZE][/FONT] [B][FONT=Times New Roman][COLOR=white]Infernal Wound ([/COLOR][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#supernaturalAbilities"][COLOR=windowtext][FONT=Times New Roman][COLOR=white]Su[/COLOR][/FONT][/COLOR][/URL][FONT=Times New Roman][COLOR=white]):[/COLOR][/FONT][/B] [FONT=Times New Roman][SIZE=3][COLOR=white]The damage Stankbeard deals with its [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/equipment/weapons.htm#glaive"][COLOR=windowtext][FONT=Times New Roman][SIZE=3][COLOR=white]glaive[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Times New Roman][SIZE=3][COLOR=white] causes a persistent wound. An injured creature loses 2 additional hit points each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 22 [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/skills/heal.htm"][COLOR=windowtext][FONT=Times New Roman][SIZE=3][COLOR=white]Heal[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Times New Roman][SIZE=3][COLOR=white] check, a cure spell, or a [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/spells/heal.htm"][COLOR=windowtext][FONT=Times New Roman][SIZE=3][COLOR=white]heal[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Times New Roman][SIZE=3][COLOR=white] spell. However, a character attempting to cast a cure spell or a [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/spells/heal.htm"][COLOR=windowtext][FONT=Times New Roman][SIZE=3][COLOR=white]heal[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Times New Roman][SIZE=3][COLOR=white] spell on a creature damaged by a Stankbeard’s glaive must succeed on a DC 22 [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/magicOverview/castingSpells.htm#casterLevelChecks"][COLOR=windowtext][FONT=Times New Roman][SIZE=3][COLOR=white]caster level check[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Times New Roman][SIZE=3][COLOR=white], or the spell has no effect on the injured character.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]A successful [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/skills/heal.htm"][COLOR=windowtext][FONT=Times New Roman][SIZE=3][COLOR=white]Heal[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Times New Roman][SIZE=3][COLOR=white] check automatically stops the continuing hit point loss as well as restoring hit points. The infernal wound is a [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#supernaturalAbilities"][COLOR=windowtext][FONT=Times New Roman][SIZE=3][COLOR=white]supernatural ability[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Times New Roman][SIZE=3][COLOR=white] of the Stankbeard, not of the weapon. The check DC is Constitution-based.[/COLOR][/SIZE][/FONT] [B][FONT=Times New Roman][COLOR=white]Beard ([/COLOR][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities"][COLOR=windowtext][FONT=Times New Roman][COLOR=white]Ex[/COLOR][/FONT][/COLOR][/URL][FONT=Times New Roman][COLOR=white]):[/COLOR][/FONT][/B] [FONT=Times New Roman][SIZE=3][COLOR=white]If Stankbeard hits a single opponent with both claw attacks, it automatically hits with its beard. The affected creature takes 1d8+7 points of damage and must succeed on a DC 22 [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#fortitude"][COLOR=windowtext][FONT=Times New Roman][SIZE=3][COLOR=white]Fortitude save[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Times New Roman][SIZE=3][COLOR=white] or be infected with a vile [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#disease"][COLOR=windowtext][FONT=Times New Roman][SIZE=3][COLOR=white]disease[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Times New Roman][SIZE=3][COLOR=white] known as [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#devilChills"][COLOR=windowtext][FONT=Times New Roman][SIZE=3][COLOR=white]devil chills[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Times New Roman][SIZE=3][COLOR=white] (incubation period 1d4 days, damage 1d4 Str). Damage is dealt each day until the afflicted creature succeeds on three consecutive Fortitude saves, the disease is cured magically, or the creature dies. The save DC is Constitution-based.[/COLOR][/SIZE][/FONT] [B][FONT=Times New Roman][COLOR=white]Battle Frenzy ([/COLOR][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities"][COLOR=windowtext][FONT=Times New Roman][COLOR=white]Ex[/COLOR][/FONT][/COLOR][/URL][FONT=Times New Roman][COLOR=white]):[/COLOR][/FONT][/B] [FONT=Times New Roman][SIZE=3][COLOR=white]Twice per day, Stankbeard can work himself into a battle frenzy similar to the [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/classes/barbarian.htm"][COLOR=windowtext][FONT=Times New Roman][SIZE=3][COLOR=white]barbarian’s[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Times New Roman][SIZE=3][COLOR=white] rage (+4 Strength, +4 Constitution, +2 [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/theBasics.htm#moraleModifier"][COLOR=windowtext][FONT=Times New Roman][SIZE=3][COLOR=white]morale bonus[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Times New Roman][SIZE=3][COLOR=white] on [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#will"][COLOR=windowtext][FONT=Times New Roman][SIZE=3][COLOR=white]Will saves[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Times New Roman][SIZE=3][COLOR=white], -2 AC penalty). The frenzy lasts for 6 rounds, and Stankbeard suffers no ill effects afterward. [/COLOR][/SIZE][/FONT] [B][URL="http://www.d20srd.org/srd/specialAbilities.htm#summon"][COLOR=windowtext][FONT=Times New Roman][COLOR=white]Summon[/COLOR][/FONT][/COLOR][/URL][FONT=Times New Roman][COLOR=white] Devil ([/COLOR][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#spellLikeAbilities"][COLOR=windowtext][FONT=Times New Roman][COLOR=white]Sp[/COLOR][/FONT][/COLOR][/URL][FONT=Times New Roman][COLOR=white]):[/COLOR][/FONT][/B] [FONT=Times New Roman][SIZE=3][COLOR=white]Once per day Stankbeard can attempt to [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#summon"][COLOR=windowtext][FONT=Times New Roman][SIZE=3][COLOR=white]summon[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Times New Roman][SIZE=3][COLOR=white] 2d10 [/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/monsters/devil.htm#lemure"][COLOR=windowtext][FONT=Times New Roman][SIZE=3][COLOR=white]lemures[/COLOR][/SIZE][/FONT][/COLOR][/URL][FONT=Times New Roman][SIZE=3][COLOR=white] with a 50% chance of success, or another bearded devil with a 35% chance of success. This ability is the equivalent of a 3rd-level spell. [/COLOR][/SIZE][/FONT] [COLOR=white][B][FONT=Times New Roman]Slow But Steady (Ex):[/FONT][/B][/COLOR] [FONT=Times New Roman][COLOR=white]Stankbeard adds his Constitution modifier to his armor class in place of his Dexterity modifier.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]Badass Beard (Ex)[/B][B]:[/B][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]The Beadfist Warrior's beard may be used to deliver unarmed strikes and grants him the Improved Grab ability.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]Axe-Hand Strike (Ex)[/B][B]:[/B][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Stankbeard's unarmed strikes may deal slashing damage should he so choose.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]What Doesn't Kill You (Ex)[/B][B]:[/B][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Whenever he successfully saves against a poison, Stankbeard heals hit points equal to his Constitution modifier.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]Beard of Awesome +3 (Ex)[/B][B]:[/B][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Through years of dedicated training and hair conditioning, the beard remains as soft and supple as ever, yet can harden in moments of danger to grant Stankbeard a +3 shield bonus to AC. Activating this ability is a swift action. [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]Elbow of Justice (Ex)[/B][B]:[/B][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Stankbeard's unarmed strikes may deal piercing damage should he so choose.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]Abs of Steel (Ex)[/B][B]:[/B][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]In addition to substituting his Constitution modifier in place of his Dexterity modifier for armor class, Stankbeard now adds his Constitution modifier to his armor class as an untyped bonus. Treat this as a monk's armor class bonus.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]Bearded Devil's Bane (Ex)[/B][B]:[/B][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Whenever Stankbeard lands two unarmed attacks on an opponent, his beard automatically hits.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]Steel Fan Kick (Ex)[/B][B]:[/B] [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]The secret martial arts maneuver known only to the Macehand monastery grants a +2 to trip attempts.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]Nerves of Steel (Ex)[/B][B]:[/B][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]The techniques of self-discipline taught in the Macehand monastery's inner chambers grants Stankbeard the ability to use his Constitution modifier in place of his Wisdom modifier for determining will saves. In addition, frequent exposure to alcohol hardens his liver, preventing him from automatically failing a fortitude save when he rolls a 1.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]Hammer-Fist Blow (Ex)[/B][B]:[/B][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Inspired by the fighting style of the legendary captain J. T. Kirk, this technique allows Stankbeard to gain 1.5 his Str bonus to damage with his Unarmed Strike (and Beard). He is also able use Power Attack to get a 2:1 benefit for the penalty taken.[/COLOR][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]21,000g worth of gear (reflected in statblock)[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]4000 +2 Con Neck[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]4000 +2 Str Belt[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]4000 Bracers of Armor +2[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]1400 Anklets of Translocation[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]3400 Scout’s Headband[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]3000 Otyuth Hole[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]1000 Cloak of Resistance +1[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]200g in gems[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Stankbeard is referred to as such due to the foul odor that emanates from his beard. Whispers say that his beard acquired this odor when he was sentenced to live in an Otyuth Hole for a year by a Pit Fiend, but nobody who has ever asked Stankbeard about this has ever lived to tell the tale.[/COLOR][/SIZE][/FONT] [/QUOTE]
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