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*Pathfinder & Starfinder
Bearsark and Ulfhednar PrC's
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<blockquote data-quote="Nyaricus" data-source="post: 2759219" data-attributes="member: 35678"><p>i will be up front here - that is what i wanted to do in the beggining. But then, Seeing as how there are Bearsarks and Ulfhednars with shapechaging powers and all, i felt it was necessary to make the Berserker a base class.</p><p></p><p>The (Celtic) Druid is also a problem of mine which i am trying to fix. I know what i am going to do with the Ranger (make the Ranger a orc/goblim/evil being hating hunter blah blah blah, right out of Tolkien PrC) and throw in a Woodsman Base class (similar to the Wheel of Time base class) and other than that, shift most archtypes into PrC-dom, where many belong.</p><p></p><p>Class List As of Dec 1st:</p><p></p><p></p><p>Bards are PrCs now, Paladins/Blackguards will be a more generic "Crusader" PrC, Monks are out completely as is (being Shaolin Monks) and Benedictine Monks are in as a PrC that give many *neat* abilities, Sorcerer is out, since they are a "blaster" class, and Wizards are item-crafter/loremaster ish people. Fighter just got a name change over his main and clunky tag, Vut throat is a martial rogue, Theif is a quick-handed, quicker-witted type, and the rest are pretty self explainitory.</p><p></p><p>My purpose was to make base classes as generic as customizeable as possible, while still fitting themes and expectations of roles. PrCs are for guys who want to seem this way or that way, and are going to very important in my campaigtn world.</p><p></p><p>Anyways, as for skills, i still hesitate. Since Berserkers were shock-tropers, they would have ahd many slaves (basically) to do stuff for them. All they did was fight fight fight. Other than in-game problems, is there any reason why i should bring more skilsl back in (as in balance or real-life evidence)</p><p></p><p>anyways, time for bed. Thank you for the feedback man <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> See you Around</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2759219, member: 35678"] i will be up front here - that is what i wanted to do in the beggining. But then, Seeing as how there are Bearsarks and Ulfhednars with shapechaging powers and all, i felt it was necessary to make the Berserker a base class. The (Celtic) Druid is also a problem of mine which i am trying to fix. I know what i am going to do with the Ranger (make the Ranger a orc/goblim/evil being hating hunter blah blah blah, right out of Tolkien PrC) and throw in a Woodsman Base class (similar to the Wheel of Time base class) and other than that, shift most archtypes into PrC-dom, where many belong. Class List As of Dec 1st: Bards are PrCs now, Paladins/Blackguards will be a more generic "Crusader" PrC, Monks are out completely as is (being Shaolin Monks) and Benedictine Monks are in as a PrC that give many *neat* abilities, Sorcerer is out, since they are a "blaster" class, and Wizards are item-crafter/loremaster ish people. Fighter just got a name change over his main and clunky tag, Vut throat is a martial rogue, Theif is a quick-handed, quicker-witted type, and the rest are pretty self explainitory. My purpose was to make base classes as generic as customizeable as possible, while still fitting themes and expectations of roles. PrCs are for guys who want to seem this way or that way, and are going to very important in my campaigtn world. Anyways, as for skills, i still hesitate. Since Berserkers were shock-tropers, they would have ahd many slaves (basically) to do stuff for them. All they did was fight fight fight. Other than in-game problems, is there any reason why i should bring more skilsl back in (as in balance or real-life evidence) anyways, time for bed. Thank you for the feedback man :) See you Around [/QUOTE]
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Bearsark and Ulfhednar PrC's
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