Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Beast Master attack sacrificed for beast attack and Dual Wielder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 9593134" data-attributes="member: 6799660"><p>I think they are both sub-optimal. The primary advantages of twf w/ Dual Wielder over PAM are that is compliments Dex and can be stacked on top of Nick-based off-hand attack. Otherwise it is inferior (as it should be). Both of them struggle with the limited number of situations where you can get enough per-attack damage-stacking to make the bonus-action attack worth the expenditure and not have to move your hex or hunter's mark around every other round -- divine favor paladin or raging barb (especially after already taking GWM) might be the the optimal answers (although both lose first round bonus actions, plus the alternate uses of their feats and bonus actions). Even with the improvements to 2wf Nick provides, I think it is mostly a labor of love to try to make work 'okay enough' for anyone except a rogue (who is mostly looking for at least one successful hit per round to proc their SA, and usually want to preserve their bonus action). </p><p></p><p>Mage Slayer is indeed a good feat -- nearly over-tuned-- and rarely a bad choice. The only real downside it has is that it's marginal worth is dependent on how good you otherwise are at Int/Wis/Cha saves (it is the most benefit if those are low), yet you really can't rely on only one such save per short rest. There are a few feats (Mage Slayer and Mounted Combatant, as examples) that have really impressive benefits because of the innate limits they also come with. </p><p></p><p>In the end, that is what is going to have to happen. </p><p>The goal of the thought experiment was to get the bonus-action attack created by the feat, and have it be with the main hand (which would have the magic weapon, and dex to damage without selecting 2wf fighting style), while sacrificing the off-hand attack, which I could then exert no effort towards boosting (finding magic weapon, taking 2wf fighting style, etc.). There just doesn't seem to be a way to get that to happen.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9593134, member: 6799660"] I think they are both sub-optimal. The primary advantages of twf w/ Dual Wielder over PAM are that is compliments Dex and can be stacked on top of Nick-based off-hand attack. Otherwise it is inferior (as it should be). Both of them struggle with the limited number of situations where you can get enough per-attack damage-stacking to make the bonus-action attack worth the expenditure and not have to move your hex or hunter's mark around every other round -- divine favor paladin or raging barb (especially after already taking GWM) might be the the optimal answers (although both lose first round bonus actions, plus the alternate uses of their feats and bonus actions). Even with the improvements to 2wf Nick provides, I think it is mostly a labor of love to try to make work 'okay enough' for anyone except a rogue (who is mostly looking for at least one successful hit per round to proc their SA, and usually want to preserve their bonus action). Mage Slayer is indeed a good feat -- nearly over-tuned-- and rarely a bad choice. The only real downside it has is that it's marginal worth is dependent on how good you otherwise are at Int/Wis/Cha saves (it is the most benefit if those are low), yet you really can't rely on only one such save per short rest. There are a few feats (Mage Slayer and Mounted Combatant, as examples) that have really impressive benefits because of the innate limits they also come with. In the end, that is what is going to have to happen. The goal of the thought experiment was to get the bonus-action attack created by the feat, and have it be with the main hand (which would have the magic weapon, and dex to damage without selecting 2wf fighting style), while sacrificing the off-hand attack, which I could then exert no effort towards boosting (finding magic weapon, taking 2wf fighting style, etc.). There just doesn't seem to be a way to get that to happen. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Beast Master attack sacrificed for beast attack and Dual Wielder
Top