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General Tabletop Discussion
*Dungeons & Dragons
Beast Master Primal Companion Still Frustrating at level 10+
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<blockquote data-quote="Stormonu" data-source="post: 8546467" data-attributes="member: 52734"><p>Well, the Beast of the Land does have hit dice, so conceivably it should be able to heal itself with a short rest - did short rests not come up?</p><p></p><p>Likewise, I'm assuming most of the hits the beast took were hits the ranger wasn't taking instead; that is sort of giving your character an extra 50 hit points to work with (as long as the enemy isn't using area attacks). Note also that the artificer also only gets D8 for hit points, not D10 like the Ranger. I always ask people who send their animal companions into combat and then get upset when they die, "If you didn't want to risk it dying, then why did you send it into a fight in the first place?"</p><p></p><p>I don't doubt that it still felt weak, but the animal companion is a feature that's basically an extra arm and bonus hit points. Wouldn't want the companion to outshine the character, but certainly want it to feel like it's worthwhile. Personally, I haven't been enamored with the 5E Ranger's companion myself, but I haven't found the magic bullet to fix the feel of the companion either.</p><p></p><p><EDIT: I'm further confused - the Beast of the Land from Tasha's has this:</p><p>If the beast has died within the last hour, you can use your action to touch it and expend a spell slot of 1st level or higher. The beast returns to life after 1 minute with all its hit points restored.></p></blockquote><p></p>
[QUOTE="Stormonu, post: 8546467, member: 52734"] Well, the Beast of the Land does have hit dice, so conceivably it should be able to heal itself with a short rest - did short rests not come up? Likewise, I'm assuming most of the hits the beast took were hits the ranger wasn't taking instead; that is sort of giving your character an extra 50 hit points to work with (as long as the enemy isn't using area attacks). Note also that the artificer also only gets D8 for hit points, not D10 like the Ranger. I always ask people who send their animal companions into combat and then get upset when they die, "If you didn't want to risk it dying, then why did you send it into a fight in the first place?" I don't doubt that it still felt weak, but the animal companion is a feature that's basically an extra arm and bonus hit points. Wouldn't want the companion to outshine the character, but certainly want it to feel like it's worthwhile. Personally, I haven't been enamored with the 5E Ranger's companion myself, but I haven't found the magic bullet to fix the feel of the companion either. <EDIT: I'm further confused - the Beast of the Land from Tasha's has this: If the beast has died within the last hour, you can use your action to touch it and expend a spell slot of 1st level or higher. The beast returns to life after 1 minute with all its hit points restored.> [/QUOTE]
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Beast Master Primal Companion Still Frustrating at level 10+
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