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General Tabletop Discussion
*Dungeons & Dragons
Beast Master Primal Companion Still Frustrating at level 10+
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8546960" data-attributes="member: 6871653"><p>I guess it wont help much since you are not the DM, but I'll still argue that removing the bonus action from dual-wielding does.not.break.anything. It still requires a specific fighting style, a specific kind of weapon, no shield etc. There's enough drawback without putting an additional action economy cost!</p><p></p><p>Now. There's also the matter of concentration. I think that spells that requires being in the thick of battle should not require concentration. Hunter's Mark, Stoneskin, Smites etc dont need concentration if staple powerhouse spells like spiritual weapon dont need it! </p><p></p><p>Bonus Action...sigh.... BA spells are now free action, but you can only cast one leveled spell per round anyway. Done.</p><p></p><p>Then. In combat healing. You know the feat that allows dwarves to spend a HD when they use the dodge action? Well give that to everybody. Removed the Dodge action (dodging is part AC, part Dex saves, its not a specific action: you are always dodging in combat) then bring back Total Defense from 4e. As an action, all attacks have disadvantage and you have advantage on STR and DEX saves. You can spend 1 HD to regain HP. (I could see it being THP, also). This action cant be used if your speed is reduced by an effect (restrained, slow, grapples etc).</p><p></p><p>So...all of this just to say that rangers and some other classes are weak because the system puts an extra burden on the actions they are supposed to be good at. If a feature is already restricted in a way (once per turn, uses spells slots, limited uses per day, etc), you dont need to put 25 other restrictions on it unless its a reality-altering, world-breaking super power.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8546960, member: 6871653"] I guess it wont help much since you are not the DM, but I'll still argue that removing the bonus action from dual-wielding does.not.break.anything. It still requires a specific fighting style, a specific kind of weapon, no shield etc. There's enough drawback without putting an additional action economy cost! Now. There's also the matter of concentration. I think that spells that requires being in the thick of battle should not require concentration. Hunter's Mark, Stoneskin, Smites etc dont need concentration if staple powerhouse spells like spiritual weapon dont need it! Bonus Action...sigh.... BA spells are now free action, but you can only cast one leveled spell per round anyway. Done. Then. In combat healing. You know the feat that allows dwarves to spend a HD when they use the dodge action? Well give that to everybody. Removed the Dodge action (dodging is part AC, part Dex saves, its not a specific action: you are always dodging in combat) then bring back Total Defense from 4e. As an action, all attacks have disadvantage and you have advantage on STR and DEX saves. You can spend 1 HD to regain HP. (I could see it being THP, also). This action cant be used if your speed is reduced by an effect (restrained, slow, grapples etc). So...all of this just to say that rangers and some other classes are weak because the system puts an extra burden on the actions they are supposed to be good at. If a feature is already restricted in a way (once per turn, uses spells slots, limited uses per day, etc), you dont need to put 25 other restrictions on it unless its a reality-altering, world-breaking super power. [/QUOTE]
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Beast Master Primal Companion Still Frustrating at level 10+
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