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General Tabletop Discussion
*Dungeons & Dragons
Beast Master Primal Companion Still Frustrating at level 10+
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<blockquote data-quote="FrogReaver" data-source="post: 8549837" data-attributes="member: 6795602"><p>A few thoughts:</p><p></p><p><strong>On Survivability</strong></p><ul> <li data-xf-list-type="ul">You have the Aid Spell. You can upcast that with a level 3 slot to grant the beast 10 more hp for the day. (Or convince the cleric or bard to cast it on your beast).</li> <li data-xf-list-type="ul">Despite having 10 lower hp, the beast of the sky is arguably more survivable due to flyby, higher speed and flying so that it can hit enemies and get out of the way of their melee attacks and AOE's.</li> <li data-xf-list-type="ul">Others have already pointed out that you can essentially heal the beast to full for a single spell slot and a minute of time.</li> <li data-xf-list-type="ul">Your beast can help make other PC's more survivable. (Enemies can target it and it's OA's can help deter them rushing past the front line, assuming it stays in melee).</li> <li data-xf-list-type="ul">At level 15 the beast can be affected by your use of absorb elements due to the Share Spells feature.</li> </ul><p></p><p><strong>On Bonus Actions</strong></p><ul> <li data-xf-list-type="ul">As a level 10 Ranger using a gun you really don't need any other bonus action than commanding your beast. Ranger's don't naturally get any bonus action abilities. All of your other bonus actions come from spells. You can choose to avoid picking bonus action spells.</li> </ul><p></p><p><strong>On Damage</strong></p><ul> <li data-xf-list-type="ul">You are a Ranger with a strong magic weapon and often bonus action attack. Outside of the most highly optimized of characters your damage should be really solid.</li> <li data-xf-list-type="ul">You have access to Conjure Animals. Amazing spell for damage or enemy action denial. Even if you can't pick what to summon.</li> </ul><p><strong>On Control</strong></p><ul> <li data-xf-list-type="ul">Entangle is one of the best uses for your level 1 slots. Much better than hunter's mark.</li> <li data-xf-list-type="ul">Plant growth is an amazing control spell against anything without strong ranged attacks or flying. You can singlehandedly win certain encounters with this spell (and it's no save).</li> </ul><p></p><p><strong>Anti-Caster</strong></p><ul> <li data-xf-list-type="ul">Fog Cloud - Many spells require line of sight to use</li> <li data-xf-list-type="ul">Silence - Many spells require Verbal Component to use</li> </ul><p></p><p></p><p>I guess a good question would be what spell choices you made. You had 8ish known spells afterall?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8549837, member: 6795602"] A few thoughts: [B]On Survivability[/B] [LIST] [*]You have the Aid Spell. You can upcast that with a level 3 slot to grant the beast 10 more hp for the day. (Or convince the cleric or bard to cast it on your beast). [*]Despite having 10 lower hp, the beast of the sky is arguably more survivable due to flyby, higher speed and flying so that it can hit enemies and get out of the way of their melee attacks and AOE's. [*]Others have already pointed out that you can essentially heal the beast to full for a single spell slot and a minute of time. [*]Your beast can help make other PC's more survivable. (Enemies can target it and it's OA's can help deter them rushing past the front line, assuming it stays in melee). [*]At level 15 the beast can be affected by your use of absorb elements due to the Share Spells feature. [/LIST] [B]On Bonus Actions[/B] [LIST] [*]As a level 10 Ranger using a gun you really don't need any other bonus action than commanding your beast. Ranger's don't naturally get any bonus action abilities. All of your other bonus actions come from spells. You can choose to avoid picking bonus action spells. [/LIST] [B]On Damage[/B] [LIST] [*]You are a Ranger with a strong magic weapon and often bonus action attack. Outside of the most highly optimized of characters your damage should be really solid. [*]You have access to Conjure Animals. Amazing spell for damage or enemy action denial. Even if you can't pick what to summon. [/LIST] [B]On Control[/B] [LIST] [*]Entangle is one of the best uses for your level 1 slots. Much better than hunter's mark. [*]Plant growth is an amazing control spell against anything without strong ranged attacks or flying. You can singlehandedly win certain encounters with this spell (and it's no save). [/LIST] [B]Anti-Caster[/B] [LIST] [*]Fog Cloud - Many spells require line of sight to use [*]Silence - Many spells require Verbal Component to use [/LIST] I guess a good question would be what spell choices you made. You had 8ish known spells afterall? [/QUOTE]
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Beast Master Primal Companion Still Frustrating at level 10+
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