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Beast Master Ranger Alterations
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<blockquote data-quote="jodyjohnson" data-source="post: 6807709" data-attributes="member: 5590"><p>To compare some of the actual numbers involved perhaps you might check out the spreadsheet I did for my houserules:</p><p><a href="http://www.enworld.org/forum/showthread.php?470944-Alternate-Ranger-s-Companion-just-a-few-tweaks/page2" target="_blank">http://www.enworld.org/forum/showthread.php?470944-Alternate-Ranger-s-Companion-just-a-few-tweaks/page2</a></p><p></p><p>First of all, I think you included the key House rule for any kind of campaign that involves non-PC creatures in a moderate level party - and that is HD equal to party level (or leader level).</p><p></p><p>Both for healing and general staying power.</p><p></p><p>However after that the balance is really hard to measure without knowing all the variables at the individual table. Is the creature selection going to be pretty free or will it be restricted by location (based on local creatures)? </p><p></p><p>How high are character stats? Since the creatures are largely by-the-book they are subject to relative stat balance. Also included in this is magic items.</p><p></p><p>A beast of any sort (CR 3 or less) is hard pressed to measure up to a Vorpal Sword wielded by a character with a Girdle of Storm Giant Strength. Although some can match up to a Flaming Greatsword wielded by a Str 20 character.</p><p></p><p>Then, there are movement considerations - can your ankylosaurus fit through the door? will be the rhino go in the dungeon? can my giant bat fly in this tight a space? can I carry my boar up the cliff?</p><p></p><p></p><p>But back to your suggestions - I think the feel is simialr to my HR (HD of Ranger level, scaling CR/size, increased default actions). Overall though the scaling CR and Size, plus ASI and full proficiency bonus goes too far. Especially at 7th when you increase the action economy to double normal. </p><p></p><p>At a creatin point I would just let the players play a Hunter Ranger and add the companion as a scaling NPC. But I'd let everyone in the party have a second character as well. But only with a small group.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6807709, member: 5590"] To compare some of the actual numbers involved perhaps you might check out the spreadsheet I did for my houserules: [url]http://www.enworld.org/forum/showthread.php?470944-Alternate-Ranger-s-Companion-just-a-few-tweaks/page2[/url] First of all, I think you included the key House rule for any kind of campaign that involves non-PC creatures in a moderate level party - and that is HD equal to party level (or leader level). Both for healing and general staying power. However after that the balance is really hard to measure without knowing all the variables at the individual table. Is the creature selection going to be pretty free or will it be restricted by location (based on local creatures)? How high are character stats? Since the creatures are largely by-the-book they are subject to relative stat balance. Also included in this is magic items. A beast of any sort (CR 3 or less) is hard pressed to measure up to a Vorpal Sword wielded by a character with a Girdle of Storm Giant Strength. Although some can match up to a Flaming Greatsword wielded by a Str 20 character. Then, there are movement considerations - can your ankylosaurus fit through the door? will be the rhino go in the dungeon? can my giant bat fly in this tight a space? can I carry my boar up the cliff? But back to your suggestions - I think the feel is simialr to my HR (HD of Ranger level, scaling CR/size, increased default actions). Overall though the scaling CR and Size, plus ASI and full proficiency bonus goes too far. Especially at 7th when you increase the action economy to double normal. At a creatin point I would just let the players play a Hunter Ranger and add the companion as a scaling NPC. But I'd let everyone in the party have a second character as well. But only with a small group. [/QUOTE]
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