Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Beast Master Ranger List of Animal Companions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 7530628" data-attributes="member: 6880599"><p>Well the new official Errata trumps Jeremy Crawford... so what he said in the past is obsolete due to what he approved as official.</p><p></p><p>Bestial Fury (p. 93). This section has been changed to “Starting at 11th level, when you command your beast companion</p><p>to take the Attack action, the beast can make two attacks, or it can take the Multiattack action if it has that action.”</p><p></p><p>But also its crazy to me that challenge rating of 1/4 is the limit for Rangers when Mechanical Servant for Artificers is "Select a Large beast with a challenge rating of 2 or less" which you use for the stats so they get <strong>Polar Bear</strong> MM p334 as an option that.</p><p></p><p>AC12 HP42(5d10+15) Speed 40ft swim 30ft Perception +3 (13 passive)</p><p><strong>60ft dark vision</strong> - only feature from Cave bear variant</p><p>Keen smell (advantage on perception checks with smell)</p><p></p><p><strong>Multiattack</strong>. The bear makes two attacks: one with its bite and one with its claws.</p><p>Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (ld8 + 5) piercing damage.</p><p>Claws. Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 12 (2d6 + 5) slashing damage.</p><p></p><p>Mechanical Servant adds:</p><p>• It can’t be charmed.</p><p>• It is immune to poison damage and the poisoned condition.</p><p>• It gains darkvision with a range of 60 feet if it doesn’t have it already.</p><p>• If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.</p><p></p><p>While I get the Artificer is not finalized since the ranger only gets:</p><p></p><p>• Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals its normal maximum or four times your ranger level, whichever is higher.</p><p>• You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action.</p><p></p><p>It seems to me the Artificer companion allowing higher CR choices with attacks on reactions make it a better supplement than the Beast masters since your losing the Rangers action to attack on its own where the Artificer can play normally but use their companion to defend themselves. Seriously an Artificer fights a Beast Master ranger its going to rock its world and this is random add on feature for the Artificer while its the design for the Beast Master. If they had added just the reaction bit to the Beast master and opened up the CR for the beat master at level 6 and allowed for an upgrade that would be cool. I know parting with the CR1/4 might be a sad story moment but at the same time when that creature dies at higher level you make the change to something that can keep up, since that's likely to happen anyway.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7530628, member: 6880599"] Well the new official Errata trumps Jeremy Crawford... so what he said in the past is obsolete due to what he approved as official. Bestial Fury (p. 93). This section has been changed to “Starting at 11th level, when you command your beast companion to take the Attack action, the beast can make two attacks, or it can take the Multiattack action if it has that action.” But also its crazy to me that challenge rating of 1/4 is the limit for Rangers when Mechanical Servant for Artificers is "Select a Large beast with a challenge rating of 2 or less" which you use for the stats so they get [B]Polar Bear[/B] MM p334 as an option that. AC12 HP42(5d10+15) Speed 40ft swim 30ft Perception +3 (13 passive) [B]60ft dark vision[/B] - only feature from Cave bear variant Keen smell (advantage on perception checks with smell) [B]Multiattack[/B]. The bear makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (ld8 + 5) piercing damage. Claws. Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 12 (2d6 + 5) slashing damage. Mechanical Servant adds: • It can’t be charmed. • It is immune to poison damage and the poisoned condition. • It gains darkvision with a range of 60 feet if it doesn’t have it already. • If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker. While I get the Artificer is not finalized since the ranger only gets: • Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals its normal maximum or four times your ranger level, whichever is higher. • You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. It seems to me the Artificer companion allowing higher CR choices with attacks on reactions make it a better supplement than the Beast masters since your losing the Rangers action to attack on its own where the Artificer can play normally but use their companion to defend themselves. Seriously an Artificer fights a Beast Master ranger its going to rock its world and this is random add on feature for the Artificer while its the design for the Beast Master. If they had added just the reaction bit to the Beast master and opened up the CR for the beat master at level 6 and allowed for an upgrade that would be cool. I know parting with the CR1/4 might be a sad story moment but at the same time when that creature dies at higher level you make the change to something that can keep up, since that's likely to happen anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Beast Master Ranger List of Animal Companions
Top