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Beast master wants to use pet to get +5 to passive perception
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<blockquote data-quote="DEFCON 1" data-source="post: 8541759" data-attributes="member: 7006"><p>Player basically wants a character that Spider-Sense their way to notice most danger. In my mind, there's nothing wrong with that. All it really means is that you as a DM just won't use "Get a jump on the party!" as a standard operating procedure for your encounter design for this group because it's rarely going to work.</p><p></p><p>So instead... you just adjust your SOPs with how you deal with them. Don't use sneaking/surprise against them except to either 1) let the Ranger use their "special toy" of a really high PP occasionally by sending sneaking creature(s) every once in a while that you know going in are going to be spotted straight away... and 2) Get to create that massively good "assassin" type of character that has Stealth up the wazoo to <em>finally</em> get the drop on the party that one time. Because that will hopefully shock the Ranger into action and make this enemy really important to them-- being the one thing the Ranger wasn't able to spot. Insta-BBEG. (Especially if you use the "assassin" to take out the animal companion at some point to really drive it home to the Ranger that no matter how good you are at something, there will always be that one person that's better.)</p><p></p><p>(This is the same sort of thing I go with when you have a party entirely made up of creatures with Darkvision-- just remove "sneaking up on the party in darkness" from my SOPs in encounter design for this group. They aren't going to really work, so no reason to keep banging my head against the wall trying to make it work.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8541759, member: 7006"] Player basically wants a character that Spider-Sense their way to notice most danger. In my mind, there's nothing wrong with that. All it really means is that you as a DM just won't use "Get a jump on the party!" as a standard operating procedure for your encounter design for this group because it's rarely going to work. So instead... you just adjust your SOPs with how you deal with them. Don't use sneaking/surprise against them except to either 1) let the Ranger use their "special toy" of a really high PP occasionally by sending sneaking creature(s) every once in a while that you know going in are going to be spotted straight away... and 2) Get to create that massively good "assassin" type of character that has Stealth up the wazoo to [I]finally[/I] get the drop on the party that one time. Because that will hopefully shock the Ranger into action and make this enemy really important to them-- being the one thing the Ranger wasn't able to spot. Insta-BBEG. (Especially if you use the "assassin" to take out the animal companion at some point to really drive it home to the Ranger that no matter how good you are at something, there will always be that one person that's better.) (This is the same sort of thing I go with when you have a party entirely made up of creatures with Darkvision-- just remove "sneaking up on the party in darkness" from my SOPs in encounter design for this group. They aren't going to really work, so no reason to keep banging my head against the wall trying to make it work.) [/QUOTE]
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