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Beast master wants to use pet to get +5 to passive perception
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<blockquote data-quote="iserith" data-source="post: 8542756" data-attributes="member: 97077"><p>Two different contexts - my game versus this other DM's game. In my game, it's likely the player never asks to do this in the first place and, if they did, I wouldn't bother to ask why. I'd just make a ruling per my first post: Sometimes yes, sometimes no.</p><p></p><p></p><p>Ultimately, if the DM is using the rules, the ranger is going to have to focus on keeping watch which means noticing hidden monsters to avoid surprise and perhaps noticing traps while in the front rank of the marching order. When in favored terrain, they can do one additional task like navigating, mapping, foraging, or tracking. (Most often that's navigating in my games so they have no chance of getting lost.) There's no other benefit. If the ranger instead wants to search for secret doors while traveling the dungeon (and not in their favored terrain), then the DM can say that is at least as distracting as navigating, mapping, foraging, or tracking in which case they can't also notice traps and are automatically surprised if a stealthy monster comes calling.</p><p></p><p>There's not much room for abuse in the above in my view.</p><p></p><p></p><p></p><p>I just don't see it as abuse. Players will tend to do what is advantageous to them because we're playing a game and how the game is run incentivizes certain behaviors. I see nothing wrong with that.</p></blockquote><p></p>
[QUOTE="iserith, post: 8542756, member: 97077"] Two different contexts - my game versus this other DM's game. In my game, it's likely the player never asks to do this in the first place and, if they did, I wouldn't bother to ask why. I'd just make a ruling per my first post: Sometimes yes, sometimes no. Ultimately, if the DM is using the rules, the ranger is going to have to focus on keeping watch which means noticing hidden monsters to avoid surprise and perhaps noticing traps while in the front rank of the marching order. When in favored terrain, they can do one additional task like navigating, mapping, foraging, or tracking. (Most often that's navigating in my games so they have no chance of getting lost.) There's no other benefit. If the ranger instead wants to search for secret doors while traveling the dungeon (and not in their favored terrain), then the DM can say that is at least as distracting as navigating, mapping, foraging, or tracking in which case they can't also notice traps and are automatically surprised if a stealthy monster comes calling. There's not much room for abuse in the above in my view. I just don't see it as abuse. Players will tend to do what is advantageous to them because we're playing a game and how the game is run incentivizes certain behaviors. I see nothing wrong with that. [/QUOTE]
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