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Beast master wants to use pet to get +5 to passive perception
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<blockquote data-quote="iserith" data-source="post: 8542876" data-attributes="member: 97077"><p>Yep, and given that I play by the rules, Perception isn't overvalued relative to what it sounds like it going on here. So they don't tend to take Observant nor ask me to have their animal companion improve their passive Perception. It would not be as valuable in my game as it is in a game where Perception is always-on radar outside of combat.</p><p></p><p></p><p>Why is one PC out of multiple PCs not being surprised very often a problem? (Do you ban the Alert feat or weapons of warning?) Why is noticing traps a problem? Just noticing the trap doesn't resolve every challenge. There's still the matter of figuring it out and disarming it, or at least circumventing it. So go ahead and invest in high Perception. It's no problem for my game. Further, does being in the position to notice traps and avoiding surprise have no risk or trade-off in your game? If not, why not?</p><p></p><p>As well, having optimization in certain areas and having it make sense for the character isn't necessarily mutually exclusive. Your objection seems to be based on skillful play more than anything and there's nothing that requires skillful play be divorced from entertaining characterization.</p><p></p><p></p><p>If the way the world is portrayed and actions resolved in that world make it such that passive Perception is a great advantage to have, wouldn't it make some amount of sense for adventurers living in said world to strive to be as perceptive as they can be? Why is this perceived (heheh) as abuse and not natural selection in the context of that fantasy setting?</p></blockquote><p></p>
[QUOTE="iserith, post: 8542876, member: 97077"] Yep, and given that I play by the rules, Perception isn't overvalued relative to what it sounds like it going on here. So they don't tend to take Observant nor ask me to have their animal companion improve their passive Perception. It would not be as valuable in my game as it is in a game where Perception is always-on radar outside of combat. Why is one PC out of multiple PCs not being surprised very often a problem? (Do you ban the Alert feat or weapons of warning?) Why is noticing traps a problem? Just noticing the trap doesn't resolve every challenge. There's still the matter of figuring it out and disarming it, or at least circumventing it. So go ahead and invest in high Perception. It's no problem for my game. Further, does being in the position to notice traps and avoiding surprise have no risk or trade-off in your game? If not, why not? As well, having optimization in certain areas and having it make sense for the character isn't necessarily mutually exclusive. Your objection seems to be based on skillful play more than anything and there's nothing that requires skillful play be divorced from entertaining characterization. If the way the world is portrayed and actions resolved in that world make it such that passive Perception is a great advantage to have, wouldn't it make some amount of sense for adventurers living in said world to strive to be as perceptive as they can be? Why is this perceived (heheh) as abuse and not natural selection in the context of that fantasy setting? [/QUOTE]
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Beast master wants to use pet to get +5 to passive perception
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