Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Beast master wants to use pet to get +5 to passive perception
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8543084" data-attributes="member: 7032025"><p>Trying to impose it on all sort of situations, insisting that it is applicable, and using all sentences of the rules that support that while consciously ignoring the parts that invalidate it. And whining that "they should have been so detect that because of observant."</p><p></p><p></p><p></p><p>No, and I find the last part actually demeaning, so I would appreciate you not making that kind of comment. Moreover, "being effective at playing the game" is not necessarily the aim of the game anyway. Once more: "To play D&D, <strong><u>and to play it well</u></strong>, you don’t need to read all the rules, memorize every detail of the game, or master the fine art of rolling funny looking dice. <strong><u>None of those things have any bearing on what’s best about the game.</u></strong>"</p><p></p><p>And while I have nothing against players being effective, I have something about players bending the rules in order to be even more effective, even if it detracts from other players' fun.</p><p></p><p></p><p></p><p>Not alternatively all of this can be done concurrently according to the rules. Moreover, they don't have to be establishing that. Passive applies to tasks being done repeatedly, but also for people not specifically doing anything. For example, in the stealth rule: "When you hide, there’s a chance someone will notice you even if they aren’t searching. To determine whether such a creature notices you, the DM compares your Dexterity (Stealth) check with that creature’s passive Wisdom (Perception) score."</p><p></p><p>Which players who want to abuse perception will quote you to point out that <u>even when they are not searching for hidden creatures, their passive perception applies</u>.</p><p></p><p></p><p></p><p>No, once more, they WILL avoid surprise, which again players wanting to abuse perception and passive one in particular will point out with: " If neither side tries to be stealthy, they automatically notice each other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side."</p><p></p><p>Notice that this is independent as to whether the creature on the opposing side is watching for monsters.</p><p></p><p></p><p></p><p>Or a player will point out that there is no such thing in the rule as to say that people walking in front prevent one from observing ahead. And this is true, if you look at the RAW, there are no modifiers, nothing here (which caused one of our DMs to rule that you can as easily be noticed when stealthing invisible just in front of a winter wolf or 300 meters away).</p><p></p><p>I know how to take care of these at my table, but it does not prevent me from having difficulties with some DMs at some tables, or from having players cause trouble (although thankfully, we have very few of these, but the examples given in particular on the DDB forum are really instructive).</p><p></p><p></p><p></p><p>That is assuming that there is something to disarm, that it's even interesting to do so, etc.</p><p></p><p></p><p></p><p>You are missing the fact that this character basically invalidates most other characters' ability to interface in a more normal way with the environment in an exploration mode, taking the fun out of it and/or forcing the DM to design challenges specifically for him or around him.</p><p></p><p></p><p></p><p>Exactly what I'm saying. I'm all for doing things in combat (which is, by the way, where the beastmaster is maybe slightly les powered than other archetypes), because then it makes sense, but I'm not for doing it in situations where it does not, as explained.</p><p></p><p></p><p></p><p>Then it's me who is lost, since this is exactly what I'm saying.</p><p></p><p></p><p></p><p>It's not only a game based on make believe, it's also a world based on two other things, which are actually more important to me:</p><ul> <li data-xf-list-type="ul">First, it's a collaborative game, and killing pans of the game for other players is not my way of playing the game.</li> <li data-xf-list-type="ul">Second, it's not only make believe, there are rules, and I don't have respect for players who on the one hand cites rules to his advantage and on the other hand forgets the limits of those rules when they inconvenience him. I'm not saying that it's the case for that particular player, but it looks a lot like it.</li> </ul><p></p><p>Moreover, I don't begrudge a player for wanting his character to be very perceptive, we've had some of these, what I don't see is the justification for reinforcing that even more with a bizarre explanation of a wolf actually benefiting from his perceptiveness to be even more perceptive.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8543084, member: 7032025"] Trying to impose it on all sort of situations, insisting that it is applicable, and using all sentences of the rules that support that while consciously ignoring the parts that invalidate it. And whining that "they should have been so detect that because of observant." No, and I find the last part actually demeaning, so I would appreciate you not making that kind of comment. Moreover, "being effective at playing the game" is not necessarily the aim of the game anyway. Once more: "To play D&D, [B][U]and to play it well[/U][/B], you don’t need to read all the rules, memorize every detail of the game, or master the fine art of rolling funny looking dice. [B][U]None of those things have any bearing on what’s best about the game.[/U][/B]" And while I have nothing against players being effective, I have something about players bending the rules in order to be even more effective, even if it detracts from other players' fun. Not alternatively all of this can be done concurrently according to the rules. Moreover, they don't have to be establishing that. Passive applies to tasks being done repeatedly, but also for people not specifically doing anything. For example, in the stealth rule: "When you hide, there’s a chance someone will notice you even if they aren’t searching. To determine whether such a creature notices you, the DM compares your Dexterity (Stealth) check with that creature’s passive Wisdom (Perception) score." Which players who want to abuse perception will quote you to point out that [U]even when they are not searching for hidden creatures, their passive perception applies[/U]. No, once more, they WILL avoid surprise, which again players wanting to abuse perception and passive one in particular will point out with: " If neither side tries to be stealthy, they automatically notice each other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side." Notice that this is independent as to whether the creature on the opposing side is watching for monsters. Or a player will point out that there is no such thing in the rule as to say that people walking in front prevent one from observing ahead. And this is true, if you look at the RAW, there are no modifiers, nothing here (which caused one of our DMs to rule that you can as easily be noticed when stealthing invisible just in front of a winter wolf or 300 meters away). I know how to take care of these at my table, but it does not prevent me from having difficulties with some DMs at some tables, or from having players cause trouble (although thankfully, we have very few of these, but the examples given in particular on the DDB forum are really instructive). That is assuming that there is something to disarm, that it's even interesting to do so, etc. You are missing the fact that this character basically invalidates most other characters' ability to interface in a more normal way with the environment in an exploration mode, taking the fun out of it and/or forcing the DM to design challenges specifically for him or around him. Exactly what I'm saying. I'm all for doing things in combat (which is, by the way, where the beastmaster is maybe slightly les powered than other archetypes), because then it makes sense, but I'm not for doing it in situations where it does not, as explained. Then it's me who is lost, since this is exactly what I'm saying. It's not only a game based on make believe, it's also a world based on two other things, which are actually more important to me: [LIST] [*]First, it's a collaborative game, and killing pans of the game for other players is not my way of playing the game. [*]Second, it's not only make believe, there are rules, and I don't have respect for players who on the one hand cites rules to his advantage and on the other hand forgets the limits of those rules when they inconvenience him. I'm not saying that it's the case for that particular player, but it looks a lot like it. [/LIST] Moreover, I don't begrudge a player for wanting his character to be very perceptive, we've had some of these, what I don't see is the justification for reinforcing that even more with a bizarre explanation of a wolf actually benefiting from his perceptiveness to be even more perceptive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Beast master wants to use pet to get +5 to passive perception
Top