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Beast master wants to use pet to get +5 to passive perception
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<blockquote data-quote="JiffyPopTart" data-source="post: 8543446" data-attributes="member: 4881"><p>I want to take a moment to clarify a couple details about how I would run this....</p><p></p><p>1. The passive perception check in my scenario is happening outside of "rounds". It's representing an encamped party sleeping with the ranger and wolf keeping watch.</p><p></p><p>2. If active checks were made in this situation I would let the player decide if they wanted to make two normal checks (one for ranger, second for wolf with successes narrated from the correct characters point of view) or instead make a single check with advantage from their characters point of view and narrated appropriately "You peer into the darkness in the direction the wolf is staring at and..."</p><p></p><p>3. If action shifted to rounds and the ranger wanted to keep their advantage to passive perception going I would allow it, but it would then consume the wolf's actions each round.</p><p></p><p>4. I think there is a difference in how the mechanics would apply to this situation in and out of rounds and a lot of the hang up seems to be trying to wedge in rounds rules to fit out of rounds checks.</p><p></p><p>I would give a ranger with a wolf advantage on a hunting skill check made to see if they find game for the days rations but that doesn't mean I going to give them advantage on an actual to hit roll in combat against a deer unless the wolf is actively using it's combat actions to help each round. The difference is that one roll represents an abstracted amount of time and the second a discrete section of time of which we have 10+ pages of rules in how things work.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8543446, member: 4881"] I want to take a moment to clarify a couple details about how I would run this.... 1. The passive perception check in my scenario is happening outside of "rounds". It's representing an encamped party sleeping with the ranger and wolf keeping watch. 2. If active checks were made in this situation I would let the player decide if they wanted to make two normal checks (one for ranger, second for wolf with successes narrated from the correct characters point of view) or instead make a single check with advantage from their characters point of view and narrated appropriately "You peer into the darkness in the direction the wolf is staring at and..." 3. If action shifted to rounds and the ranger wanted to keep their advantage to passive perception going I would allow it, but it would then consume the wolf's actions each round. 4. I think there is a difference in how the mechanics would apply to this situation in and out of rounds and a lot of the hang up seems to be trying to wedge in rounds rules to fit out of rounds checks. I would give a ranger with a wolf advantage on a hunting skill check made to see if they find game for the days rations but that doesn't mean I going to give them advantage on an actual to hit roll in combat against a deer unless the wolf is actively using it's combat actions to help each round. The difference is that one roll represents an abstracted amount of time and the second a discrete section of time of which we have 10+ pages of rules in how things work. [/QUOTE]
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