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Beast master wants to use pet to get +5 to passive perception
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<blockquote data-quote="iserith" data-source="post: 8543512" data-attributes="member: 97077"><p>It's not a naive view - it's the reality. A player abusing the rules is enabled by the DM. The players have no control over which rules are brought into play, full stop, in D&D 5e.</p><p></p><p></p><p>Except that my reading of the rules does take into account what you quoted, while also taking into account all the other rules related to this that [USER=6812658]@Seramus[/USER] posted. Your passive Perception applies to noticing hidden dangers but for those times when you're not keeping watch for hidden dangers. In combat, you are by default according to the rules. (JC's podcast was in the context of Stealth in combat, something a lot of people miss or ignore.) Outside of combat, that is not the case and the rules are clear on this and they apply to all scales of exploration through the setting (not just whatever you think "traveling" is limited to). The player must undertake keeping watch for hidden dangers to the exclusion of certain other actions, except for rangers in favored terrain. They must also be in the position to notice the hidden dangers. This represents trade-offs and risks that you are not taking into account, it seems, thereby making passive Perception more valuable than it is intended to be.</p><p></p><p>If I was in your game, I'd be pumping the heck out of Perception too! You're basically telling me, by way of how you're running the game, that I should absolutely do that. It would not be abuse for me to do it either. That's just responding to how your fantasy world works.</p><p></p><p></p><p>As others have pointed out, it's a team game and that my team mate is better at a thing than me, this only benefits me. It doesn't hurt me at all, nor invalidates other things that I can do. This is a strange way of thinking in my view. It feels like there's actually some underlying objection that hasn't been revealed yet.</p><p></p><p></p><p>Please show how any player choices are limited for characters in my game as you state above.</p><p></p><p>Further, I think we already agree that the wolf might sometimes grant advantage and sometimes might not. What I'm getting at is certain other comments you've made that seem to indicate the player's request is a form of abuse (or "metagaming" as you stated) and how you interpret the rules around Perception to make it overvalued. Showing how some DMs overvalue Perception may demonstrate where concerns about the wolf's advantage come from. And you're free to just stop responding to my posts if you don't want to discuss it.</p></blockquote><p></p>
[QUOTE="iserith, post: 8543512, member: 97077"] It's not a naive view - it's the reality. A player abusing the rules is enabled by the DM. The players have no control over which rules are brought into play, full stop, in D&D 5e. Except that my reading of the rules does take into account what you quoted, while also taking into account all the other rules related to this that [USER=6812658]@Seramus[/USER] posted. Your passive Perception applies to noticing hidden dangers but for those times when you're not keeping watch for hidden dangers. In combat, you are by default according to the rules. (JC's podcast was in the context of Stealth in combat, something a lot of people miss or ignore.) Outside of combat, that is not the case and the rules are clear on this and they apply to all scales of exploration through the setting (not just whatever you think "traveling" is limited to). The player must undertake keeping watch for hidden dangers to the exclusion of certain other actions, except for rangers in favored terrain. They must also be in the position to notice the hidden dangers. This represents trade-offs and risks that you are not taking into account, it seems, thereby making passive Perception more valuable than it is intended to be. If I was in your game, I'd be pumping the heck out of Perception too! You're basically telling me, by way of how you're running the game, that I should absolutely do that. It would not be abuse for me to do it either. That's just responding to how your fantasy world works. As others have pointed out, it's a team game and that my team mate is better at a thing than me, this only benefits me. It doesn't hurt me at all, nor invalidates other things that I can do. This is a strange way of thinking in my view. It feels like there's actually some underlying objection that hasn't been revealed yet. Please show how any player choices are limited for characters in my game as you state above. Further, I think we already agree that the wolf might sometimes grant advantage and sometimes might not. What I'm getting at is certain other comments you've made that seem to indicate the player's request is a form of abuse (or "metagaming" as you stated) and how you interpret the rules around Perception to make it overvalued. Showing how some DMs overvalue Perception may demonstrate where concerns about the wolf's advantage come from. And you're free to just stop responding to my posts if you don't want to discuss it. [/QUOTE]
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