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Beast master wants to use pet to get +5 to passive perception
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<blockquote data-quote="Lyxen" data-source="post: 8543570" data-attributes="member: 7032025"><p>It's naive, and the reality is that some players abuse some DMs, too many examples to count. Yes, ultimately, in a sense, the DM is responsible, but it does not mean that he is OK with that or that there is anything that he can do about it.</p><p></p><p></p><p></p><p>Prove it. Nothing in the rules says this.</p><p></p><p></p><p></p><p>Once more, you are absolutely, totally incorrect. Have you even listened to it ? I have a transcript, of relatively bad quality because it's automatic, but even there is totally proves you wrong. For example: "This can happen in exploration style scenarios. It can happen. Even in social scenarios of people you know hiking out and in the Dukes, grandball, eavesdropping, or you know that kind of thing, and it can also happen in combat. So stealth is something that comes up a lot, and because of that it generates a lot of questions."</p><p></p><p>It's even right near the start, and it expands on the situation above, which are not combat at all, but mostly exploration.</p><p></p><p>Even more, the "always on" for passive perception is showing up on an example which it totally out of combat: "And you're not like screaming or shattering things and what not the stealthiest screamer around. Now we even say though, right in the stealth rule this is going back to this is a part of the game. Firmly in the DMS hands, we even say that the being out in the open part, the DM can ignore if the circumstances are right like <strong><u>you might be sneaking up on somebody who's watching, let's say some instals perform on street of water deep. And they might be so engrossed by the performance that even though it's broad daylight. There's no fog. And you're just walking right up behind the person</u></strong>. The DM might decide, well, you know your dexterity. Spell check was good enough, and this person is so distracted I'm going to let you do this right out in the open. Now the DM might decide though, okay, this guys distracted, so I'm going to let you just. I'm going to let you attempt this, but you might get a lousy roll. Which means maybe you bumped into somebody you tripped, you did something to give your position away, or even if you don't mind aside, maybe you didn't give your position away, but it just means you utterly failed to sneak up on this person. So again, this is a great example of the environment really plays a big role in the attentiveness of other people. It makes sense now going back to passive perception. <strong><u>This is, as its name implies, passive. And it's considered to be always on, unless you're under the effect of a condition like the unconscious condition that says you're not aware of your surroundings that really the practical effect of that is basically your passive perception is shut off. Passive perception is on basically whenever you're conscious and aware.</u></strong>"</p><p></p><p>Just listen to the podcast, will you ? It will avoid you continuing to make the same mistakes again and again.</p><p></p><p></p><p></p><p>No, they don't. Sorry. The section in the DMG about noticing other creatures makes no such distinction. There might be some specific cases where you want to limit things, but these are specific.</p><p></p><p></p><p></p><p>The rule is very simple: "Use the passive Wisdom (<a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Perception" target="_blank">Perception</a>) scores of the characters to determine whether anyone in the group notices a hidden threat. The DM might decide that a threat can be noticed only by characters in a particular rank."</p><p></p><p>The DM MIGHT decide, it's just a suggestion and not even a rule, it does not even specify a rank. Like everything in 5e, it's at the DM"s appreciation. But please don't claim that you are running the game as described, for all the other reasons.</p><p></p><p></p><p></p><p>No, I'm responding as to how it's described not only in the rules, but in the RAI, in particular the podcast. You are the one actually twisting things around in your game by depriving your players of their rolls for purely arbitrary reasons, and I find it actually pretty funny that you disagree with me depriving just one character of an advantage on just one type of passive check.</p><p></p><p></p><p></p><p>I'll drop this subject, since you are only repeating the same thing time and time again, and not reading a word of what I write.</p><p></p><p></p><p></p><p>The Help action IN COMBAT is pretty specific, so yes, obviously there are ways to grant advantage on attacks, and this, by the way, is at least something for the poor underpowered ranger (<em>sigh</em>).</p><p></p><p></p><p></p><p>And the problem is that I'm not overvalueing it, I'm applying the not only the rules, but also the RAI, <u>which you do not</u>. Passive Perception is ALWAYS on.</p><p></p><p>And I much prefer being clear with ONE character trying to squeeze technical advantage from the game than deprive all my players of chances to be aware, as the game implies. And in particular, unless I'm looking at a whole day of travel (and even then, actually), I'm not going to be nasty on the poor player who makes some notes now and then or who maps for the party and deprive him of his check. That's the surest way to make sure no one takes notes or maps.</p><p></p><p>Note also the way it's formulated in the PH: "Characters who turn their attention to other tasks as the group travels are not focused on watching for danger." Which is fine, I simply decide that, unless a task requires extreme concentration (and note that in particular even concentrating on a spell does not deprive someone of passive perception), they are also watching for danger.</p><p></p><p>Your solution, by the way, is actually way worse for the players, basically, you have decreed that everyone will always be surprised except the ranger. I certainly would not like to play in that campaign.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8543570, member: 7032025"] It's naive, and the reality is that some players abuse some DMs, too many examples to count. Yes, ultimately, in a sense, the DM is responsible, but it does not mean that he is OK with that or that there is anything that he can do about it. Prove it. Nothing in the rules says this. Once more, you are absolutely, totally incorrect. Have you even listened to it ? I have a transcript, of relatively bad quality because it's automatic, but even there is totally proves you wrong. For example: "This can happen in exploration style scenarios. It can happen. Even in social scenarios of people you know hiking out and in the Dukes, grandball, eavesdropping, or you know that kind of thing, and it can also happen in combat. So stealth is something that comes up a lot, and because of that it generates a lot of questions." It's even right near the start, and it expands on the situation above, which are not combat at all, but mostly exploration. Even more, the "always on" for passive perception is showing up on an example which it totally out of combat: "And you're not like screaming or shattering things and what not the stealthiest screamer around. Now we even say though, right in the stealth rule this is going back to this is a part of the game. Firmly in the DMS hands, we even say that the being out in the open part, the DM can ignore if the circumstances are right like [B][U]you might be sneaking up on somebody who's watching, let's say some instals perform on street of water deep. And they might be so engrossed by the performance that even though it's broad daylight. There's no fog. And you're just walking right up behind the person[/U][/B]. The DM might decide, well, you know your dexterity. Spell check was good enough, and this person is so distracted I'm going to let you do this right out in the open. Now the DM might decide though, okay, this guys distracted, so I'm going to let you just. I'm going to let you attempt this, but you might get a lousy roll. Which means maybe you bumped into somebody you tripped, you did something to give your position away, or even if you don't mind aside, maybe you didn't give your position away, but it just means you utterly failed to sneak up on this person. So again, this is a great example of the environment really plays a big role in the attentiveness of other people. It makes sense now going back to passive perception. [B][U]This is, as its name implies, passive. And it's considered to be always on, unless you're under the effect of a condition like the unconscious condition that says you're not aware of your surroundings that really the practical effect of that is basically your passive perception is shut off. Passive perception is on basically whenever you're conscious and aware.[/U][/B]" Just listen to the podcast, will you ? It will avoid you continuing to make the same mistakes again and again. No, they don't. Sorry. The section in the DMG about noticing other creatures makes no such distinction. There might be some specific cases where you want to limit things, but these are specific. The rule is very simple: "Use the passive Wisdom ([URL='https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Perception']Perception[/URL]) scores of the characters to determine whether anyone in the group notices a hidden threat. The DM might decide that a threat can be noticed only by characters in a particular rank." The DM MIGHT decide, it's just a suggestion and not even a rule, it does not even specify a rank. Like everything in 5e, it's at the DM"s appreciation. But please don't claim that you are running the game as described, for all the other reasons. No, I'm responding as to how it's described not only in the rules, but in the RAI, in particular the podcast. You are the one actually twisting things around in your game by depriving your players of their rolls for purely arbitrary reasons, and I find it actually pretty funny that you disagree with me depriving just one character of an advantage on just one type of passive check. I'll drop this subject, since you are only repeating the same thing time and time again, and not reading a word of what I write. The Help action IN COMBAT is pretty specific, so yes, obviously there are ways to grant advantage on attacks, and this, by the way, is at least something for the poor underpowered ranger ([I]sigh[/I]). And the problem is that I'm not overvalueing it, I'm applying the not only the rules, but also the RAI, [U]which you do not[/U]. Passive Perception is ALWAYS on. And I much prefer being clear with ONE character trying to squeeze technical advantage from the game than deprive all my players of chances to be aware, as the game implies. And in particular, unless I'm looking at a whole day of travel (and even then, actually), I'm not going to be nasty on the poor player who makes some notes now and then or who maps for the party and deprive him of his check. That's the surest way to make sure no one takes notes or maps. Note also the way it's formulated in the PH: "Characters who turn their attention to other tasks as the group travels are not focused on watching for danger." Which is fine, I simply decide that, unless a task requires extreme concentration (and note that in particular even concentrating on a spell does not deprive someone of passive perception), they are also watching for danger. Your solution, by the way, is actually way worse for the players, basically, you have decreed that everyone will always be surprised except the ranger. I certainly would not like to play in that campaign. [/QUOTE]
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