Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Beast master wants to use pet to get +5 to passive perception
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Seramus" data-source="post: 8543874" data-attributes="member: 6812658"><p>I do not believe he is reading the rules wrong. The rules <strong>do</strong> seem to suggest (by stating directly) that turning your attention to other tasks means they don't get their passive checks to notice hidden threats. I do not believe that is completely different. While many adventurer's do very questionable things, and staying generally vigilant is a good way to stay alive, the other listed adventuring activities (such as navigating, drawing a map, etc) are also conducive to staying alive in the long term. Yes, alternating periods of vigilance until an area is secure (if possible) and then performing adventuring activities is a good way to do things, but it can also be time intensive. I think this is an intentional trade-off made by the game designers, and every group will make their own choice on that spectrum.</p><p></p><p>I believe the Adventuring Activity game mechanics are intended to be used. I have no issue with groups that don't use them, don't use rules concerning Marching Order limiting what can and cannot be detected, or allow many activities to be done by a single individual. I make choices about what's fun and what's annoying in my games all the time. But they <strong>are</strong> there, I personally do use the majority of them, and I think not using them can create game balance issues that are very similar to the ones you describe.</p><p></p><p>And that's okay! It's your game. Maybe it's even the OP's game. But, I implore you to be more flexible when it comes to determining which rule interpretation is the One True Way.</p></blockquote><p></p>
[QUOTE="Seramus, post: 8543874, member: 6812658"] I do not believe he is reading the rules wrong. The rules [B]do[/B] seem to suggest (by stating directly) that turning your attention to other tasks means they don't get their passive checks to notice hidden threats. I do not believe that is completely different. While many adventurer's do very questionable things, and staying generally vigilant is a good way to stay alive, the other listed adventuring activities (such as navigating, drawing a map, etc) are also conducive to staying alive in the long term. Yes, alternating periods of vigilance until an area is secure (if possible) and then performing adventuring activities is a good way to do things, but it can also be time intensive. I think this is an intentional trade-off made by the game designers, and every group will make their own choice on that spectrum. I believe the Adventuring Activity game mechanics are intended to be used. I have no issue with groups that don't use them, don't use rules concerning Marching Order limiting what can and cannot be detected, or allow many activities to be done by a single individual. I make choices about what's fun and what's annoying in my games all the time. But they [B]are[/B] there, I personally do use the majority of them, and I think not using them can create game balance issues that are very similar to the ones you describe. And that's okay! It's your game. Maybe it's even the OP's game. But, I implore you to be more flexible when it comes to determining which rule interpretation is the One True Way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Beast master wants to use pet to get +5 to passive perception
Top