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Beast master wants to use pet to get +5 to passive perception
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<blockquote data-quote="Lyxen" data-source="post: 8543877" data-attributes="member: 7032025"><p>They don't, not specifically. Surprise is individual. Travelling mentions specifically mention the group ( <u>they don't contribute to the group's chance of noticing hidden threats</u>). Moreover, they don't match the stealth rule either. These are general rules to manage the party over a long period of time in an exploration mode. At best, it's an edge case.</p><p></p><p></p><p></p><p>No, but your interpretation of the rules make them sound like idiots. Again, in your experience, in a dungeon, do adventurers walk down the corridor not paying attention ?</p><p></p><p>And if they are, are you even properly using the surprise rules ? Because if you do, even if the ranger notices the threat, all others are surprised, which is stupid for them.</p><p></p><p></p><p></p><p>Once more, read the rules, they don't say that. They say that if you're not paying attention, then you can do other tasks, which is completely different.</p><p></p><p>Once, do you say that because an adventurer is taling some notes for mapping, he gets no perception checks and is mandatorily surprised ?</p><p></p><p></p><p></p><p>You are, once more, not reading the surprise rules properly. It's not a question of wanting to surprise someone in particular, it's just seeing, on an individual basis, whether you are more perceptive than specific members of an opposing group.</p><p></p><p></p><p></p><p>Considering that most 5e fights are over in 3-5 rounds, missing one is pretty significant, especially if a monster gets to act twice before you do. Once more, in your groups, do adventurers take risks like mapping and risk surprise. Yes or no ?</p><p></p><p></p><p></p><p>And once more, I've shown you that, contrary to you, I'm running things as intended. You are the one who has zero knowledge about the intentions there, as demonstrated many times so far.</p><p></p><p></p><p></p><p>Because my monstres are not idiots either, of course, they will try to surprise any adversary. Doing otherwise would be simply stupid.</p><p></p><p></p><p></p><p>No, it does not, unless you are, as usual, not reading your rules but the way you would like them to sound. But they don't again as demonstrated constantly over our exchanges. Read the rules. Listen to the podcast. Then, maybe, you can talk about the actual rules and their intent.</p><p></p><p>In particular, having just one member to prevent surprise is not enough. Just read the surprise rules.</p><p></p><p></p><p></p><p>Meaningless statistic based on you mistaking the training in stealth with what the monsters would do. Once more, do only characters trained in stealth ever try to be stealthy in your games ? Sheeesh...</p><p></p><p></p><p></p><p>Only if they, like you, don't read the rules about surprise and stealth. And if you muzzle them in telling them: "because you took a few notes for a map in the previous room, you are considered blind, deaf and stupid until I tell you so."</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8543877, member: 7032025"] They don't, not specifically. Surprise is individual. Travelling mentions specifically mention the group ( [U]they don't contribute to the group's chance of noticing hidden threats[/U]). Moreover, they don't match the stealth rule either. These are general rules to manage the party over a long period of time in an exploration mode. At best, it's an edge case. No, but your interpretation of the rules make them sound like idiots. Again, in your experience, in a dungeon, do adventurers walk down the corridor not paying attention ? And if they are, are you even properly using the surprise rules ? Because if you do, even if the ranger notices the threat, all others are surprised, which is stupid for them. Once more, read the rules, they don't say that. They say that if you're not paying attention, then you can do other tasks, which is completely different. Once, do you say that because an adventurer is taling some notes for mapping, he gets no perception checks and is mandatorily surprised ? You are, once more, not reading the surprise rules properly. It's not a question of wanting to surprise someone in particular, it's just seeing, on an individual basis, whether you are more perceptive than specific members of an opposing group. Considering that most 5e fights are over in 3-5 rounds, missing one is pretty significant, especially if a monster gets to act twice before you do. Once more, in your groups, do adventurers take risks like mapping and risk surprise. Yes or no ? And once more, I've shown you that, contrary to you, I'm running things as intended. You are the one who has zero knowledge about the intentions there, as demonstrated many times so far. Because my monstres are not idiots either, of course, they will try to surprise any adversary. Doing otherwise would be simply stupid. No, it does not, unless you are, as usual, not reading your rules but the way you would like them to sound. But they don't again as demonstrated constantly over our exchanges. Read the rules. Listen to the podcast. Then, maybe, you can talk about the actual rules and their intent. In particular, having just one member to prevent surprise is not enough. Just read the surprise rules. Meaningless statistic based on you mistaking the training in stealth with what the monsters would do. Once more, do only characters trained in stealth ever try to be stealthy in your games ? Sheeesh... Only if they, like you, don't read the rules about surprise and stealth. And if you muzzle them in telling them: "because you took a few notes for a map in the previous room, you are considered blind, deaf and stupid until I tell you so." [/QUOTE]
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