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Beast master wants to use pet to get +5 to passive perception
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<blockquote data-quote="iserith" data-source="post: 8544399" data-attributes="member: 97077"><p>Traveling is just movement. It's in the same section of the rules. It applies to all scales of movement, whether in a dungeon or the wilderness - feet and minutes to miles per hour and day. That covers all exploration, which is defined as the movement of the PCs through the world and their interaction with objects and situations within it. Read the whole section and you'll see. Passive checks resolve repeated actions, like constantly checking for secret doors while moving around, whereas regular ability checks resolve single actions (when in either case there's uncertainty as to the outcome and a meaningful consequence for failure). That you don't apply these rules is your choice, but it's easy to see how much stronger Perception is in your game as a result as compared to what the rules intend. As a player, I would definitely maximize Perception in your game. It's too good and - given how you handle monsters - too risky not to, and it's easy to come up with a fictional reason why to meet your social agreement as to "character profiles" or whatever.</p></blockquote><p></p>
[QUOTE="iserith, post: 8544399, member: 97077"] Traveling is just movement. It's in the same section of the rules. It applies to all scales of movement, whether in a dungeon or the wilderness - feet and minutes to miles per hour and day. That covers all exploration, which is defined as the movement of the PCs through the world and their interaction with objects and situations within it. Read the whole section and you'll see. Passive checks resolve repeated actions, like constantly checking for secret doors while moving around, whereas regular ability checks resolve single actions (when in either case there's uncertainty as to the outcome and a meaningful consequence for failure). That you don't apply these rules is your choice, but it's easy to see how much stronger Perception is in your game as a result as compared to what the rules intend. As a player, I would definitely maximize Perception in your game. It's too good and - given how you handle monsters - too risky not to, and it's easy to come up with a fictional reason why to meet your social agreement as to "character profiles" or whatever. [/QUOTE]
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