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Beast master wants to use pet to get +5 to passive perception
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<blockquote data-quote="JiffyPopTart" data-source="post: 8544918" data-attributes="member: 4881"><p>Note: I have a house rule in my game that says an active perception skill check has a minimum result of 1 better than a passive score. This is inspired by Torg where giving up your action to defend always results in at least +1 to your defenses.</p><p></p><p>***</p><p></p><p>Here we just disagree on a fundamental level. In my game a character keeping watch while the party sleeps isn't intently staring off into the distance like a sniper looking for a target for a solid block of time. They are awake when others are asleep, maybe doing a short patrol around the periphery, keeping the fire fed, mending a hole a sock, playing solitaire, or any number of other things. Their Passive Perception score is a level of "attention" they are able to pay to the world around them on a regular basis without switching to sniper targeting focus mode (which is an active Perception check in my mind).</p><p></p><p>I can't disagree more that Passive Perception is bad design, I think it's a good design to allow for characters to have a "normal" level of senses with a "heightened" level available in different circumstances.</p><p></p><p>You can try it yourself. Go outside and listen intensely to the sounds you hear. Pay hyper attention to each and every star, bug buzz, breeze, or smell. See how long you can do this before your brain says "I need a break" and you start thinking of candy bars or the Superb Owl or whatever.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8544918, member: 4881"] Note: I have a house rule in my game that says an active perception skill check has a minimum result of 1 better than a passive score. This is inspired by Torg where giving up your action to defend always results in at least +1 to your defenses. *** Here we just disagree on a fundamental level. In my game a character keeping watch while the party sleeps isn't intently staring off into the distance like a sniper looking for a target for a solid block of time. They are awake when others are asleep, maybe doing a short patrol around the periphery, keeping the fire fed, mending a hole a sock, playing solitaire, or any number of other things. Their Passive Perception score is a level of "attention" they are able to pay to the world around them on a regular basis without switching to sniper targeting focus mode (which is an active Perception check in my mind). I can't disagree more that Passive Perception is bad design, I think it's a good design to allow for characters to have a "normal" level of senses with a "heightened" level available in different circumstances. You can try it yourself. Go outside and listen intensely to the sounds you hear. Pay hyper attention to each and every star, bug buzz, breeze, or smell. See how long you can do this before your brain says "I need a break" and you start thinking of candy bars or the Superb Owl or whatever. [/QUOTE]
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Beast master wants to use pet to get +5 to passive perception
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