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Beast master wants to use pet to get +5 to passive perception
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<blockquote data-quote="Lyxen" data-source="post: 8545035" data-attributes="member: 7032025"><p>Of, of course, so do I. But is it a journey, is it travelling ? Certainly not.</p><p></p><p></p><p></p><p>And I'm all for the adventure rules, for example see the exploration section in the DMG, with for example sentences like:</p><ul> <li data-xf-list-type="ul">The rules on travel pace in the Player’s Handbook assume that a group of travelers adopts a pace that, over time, is unaffected by the individual members’ walking speeds.</li> <li data-xf-list-type="ul">The difference between walking speeds can be significant during combat, but during an overland journey, the difference vanishes as travelers pause to catch their breath, the faster ones wait for the slower ones, and one traveler’s quickness is matched by another traveler’s endurance.</li> </ul><p>Clearly, travel, although it can be part of exploration, is NOT the whole of exploration, just as travelling is NOT the whole of movement, and by far in each case.</p><p></p><p></p><p></p><p>Again, 5e is written in plain english. Travelling is for journeys, as pointed out many times in the rules, it even has its own subsection, both in movement and exploration. Does this mean it's the whole of it ? Certainly not. Again, grappling is mentioned in the combat section,, does it mean that all combat is grappling ?</p><p></p><p>After that, do what you want in your own games, but as a reminder, my personal objection to it is that it is used here for the sole purpose of depriving some characters of perception checks, so that they can be surprised by adversaries. If I were to play in such a campaign (which is unlikely), I would certainly never undertake any activity other than being on guard, and would find this very boring.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8545035, member: 7032025"] Of, of course, so do I. But is it a journey, is it travelling ? Certainly not. And I'm all for the adventure rules, for example see the exploration section in the DMG, with for example sentences like: [LIST] [*]The rules on travel pace in the Player’s Handbook assume that a group of travelers adopts a pace that, over time, is unaffected by the individual members’ walking speeds. [*]The difference between walking speeds can be significant during combat, but during an overland journey, the difference vanishes as travelers pause to catch their breath, the faster ones wait for the slower ones, and one traveler’s quickness is matched by another traveler’s endurance. [/LIST] Clearly, travel, although it can be part of exploration, is NOT the whole of exploration, just as travelling is NOT the whole of movement, and by far in each case. Again, 5e is written in plain english. Travelling is for journeys, as pointed out many times in the rules, it even has its own subsection, both in movement and exploration. Does this mean it's the whole of it ? Certainly not. Again, grappling is mentioned in the combat section,, does it mean that all combat is grappling ? After that, do what you want in your own games, but as a reminder, my personal objection to it is that it is used here for the sole purpose of depriving some characters of perception checks, so that they can be surprised by adversaries. If I were to play in such a campaign (which is unlikely), I would certainly never undertake any activity other than being on guard, and would find this very boring. [/QUOTE]
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