Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Beast master wants to use pet to get +5 to passive perception
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 8545169" data-attributes="member: 23751"><p>That's fine, but 5e RAW says outright that it IS traveling. I just quoted the relevant passage to you. The issue is that you're applying your house rule to a RAW discussion and that's why you're conflicting with [USER=97077]@iserith[/USER] so much. He's talking about RAW.</p><p></p><p>There are three possibilities by RAW with regard to traveling in a 5e dungeon. </p><p></p><p>1. The main group is sitting still and the scout(s) is traveling.</p><p>2. The main group is traveling, but behind the scout who is traveling separately.</p><p>3. The group is traveling together and there is no scout.</p><p></p><p>Traveling in 5e is literally movement. The travel chart on PHB page 182 shows that. That chart is literally racial movement speed x 10 rounds(1 minute), racial movement speed x 600(1 hour), and racial movement speed x 2400(day).</p><p></p><p>Which is fine. There's nothing wrong with changing the rules to suit your personal preference. You ARE changing the rules, though. It's spelled out in literal black and white in the PHB that walking through a dungeon is travel, so all the travel rules by RAW apply to dungeon exploration.</p><p></p><p>No I do not ask them, because typically they are moving at their individual speeds, or likely as fast as the slowest member. However, I have many times over the year had a split party and one gets into trouble either within earshot or with a special means of communication. At that point the group not in trouble <strong><u>runs</u></strong> back to help, clearly moving at a fast pace and triggering those rules. Other times, at least as numerous and probably more so, I've had groups tell me that they are moving slowly looking for traps, triggering the slow pace rules. Absent being told differently, they are moving at a normal pace triggering those travel rules.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8545169, member: 23751"] That's fine, but 5e RAW says outright that it IS traveling. I just quoted the relevant passage to you. The issue is that you're applying your house rule to a RAW discussion and that's why you're conflicting with [USER=97077]@iserith[/USER] so much. He's talking about RAW. There are three possibilities by RAW with regard to traveling in a 5e dungeon. 1. The main group is sitting still and the scout(s) is traveling. 2. The main group is traveling, but behind the scout who is traveling separately. 3. The group is traveling together and there is no scout. Traveling in 5e is literally movement. The travel chart on PHB page 182 shows that. That chart is literally racial movement speed x 10 rounds(1 minute), racial movement speed x 600(1 hour), and racial movement speed x 2400(day). Which is fine. There's nothing wrong with changing the rules to suit your personal preference. You ARE changing the rules, though. It's spelled out in literal black and white in the PHB that walking through a dungeon is travel, so all the travel rules by RAW apply to dungeon exploration. No I do not ask them, because typically they are moving at their individual speeds, or likely as fast as the slowest member. However, I have many times over the year had a split party and one gets into trouble either within earshot or with a special means of communication. At that point the group not in trouble [B][U]runs[/U][/B] back to help, clearly moving at a fast pace and triggering those rules. Other times, at least as numerous and probably more so, I've had groups tell me that they are moving slowly looking for traps, triggering the slow pace rules. Absent being told differently, they are moving at a normal pace triggering those travel rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Beast master wants to use pet to get +5 to passive perception
Top