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Beast master wants to use pet to get +5 to passive perception
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<blockquote data-quote="Lyxen" data-source="post: 8545769" data-attributes="member: 7032025"><p>What do you call it when you equalise </p><p></p><p></p><p></p><p>No, it's not . You have constantly failed to prove this. Movement is just movement. Travel is "sometimes" used when you want to know how long it takes to travel somewhere, but most of the time, it's simply summarised by the DM: "The DM can summarize the adventurers' movement without calculating exact distances or travel times"</p><p></p><p></p><p></p><p>Where does it say, in the rules, that the travel rules kick in ? Show me. The exact sentence.</p><p></p><p>And, by the way, you are wrong, there is no limit on stealth due to speed. Dashing does not diminish your stealth check, RAW. The ONLY thing that the rules say is that "While traveling, <strong><u>a group of adventurers</u></strong> can move at a normal, fast, or slow pace". But if I'm just playing a rogue, I can use double dash every single round and still get the benefit of my stealth. Prove that it's not the case, RAW.</p><p></p><p></p><p></p><p>Where is this rule ? I don't see it. Please show it to me.</p><p></p><p></p><p></p><p>Again, show me the rule. Show me the exact rule that says that if combat starts, right now, he does not get his passive perception against the stealth checks of every single ambusher.</p><p></p><p></p><p></p><p>You can do whatever you want in your game, but no rule supports this. Moreover, the podcast on stealth clearly shows you that it's not the intent. Even totally engrossed in a play, the person that the adventurer is trying to sneak up to (who should, as per the stealth rule, <u>automatically see a foe approaching</u>) still gets his passive perception. That's the intent, clear as day, and the rules absolutely support this.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8545769, member: 7032025"] What do you call it when you equalise No, it's not . You have constantly failed to prove this. Movement is just movement. Travel is "sometimes" used when you want to know how long it takes to travel somewhere, but most of the time, it's simply summarised by the DM: "The DM can summarize the adventurers' movement without calculating exact distances or travel times" Where does it say, in the rules, that the travel rules kick in ? Show me. The exact sentence. And, by the way, you are wrong, there is no limit on stealth due to speed. Dashing does not diminish your stealth check, RAW. The ONLY thing that the rules say is that "While traveling, [B][U]a group of adventurers[/U][/B] can move at a normal, fast, or slow pace". But if I'm just playing a rogue, I can use double dash every single round and still get the benefit of my stealth. Prove that it's not the case, RAW. Where is this rule ? I don't see it. Please show it to me. Again, show me the rule. Show me the exact rule that says that if combat starts, right now, he does not get his passive perception against the stealth checks of every single ambusher. You can do whatever you want in your game, but no rule supports this. Moreover, the podcast on stealth clearly shows you that it's not the intent. Even totally engrossed in a play, the person that the adventurer is trying to sneak up to (who should, as per the stealth rule, [U]automatically see a foe approaching[/U]) still gets his passive perception. That's the intent, clear as day, and the rules absolutely support this. [/QUOTE]
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