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Beast master wants to use pet to get +5 to passive perception
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<blockquote data-quote="Lyxen" data-source="post: 8547990" data-attributes="member: 7032025"><p>Some of his post have, but it's untrue to say that the one that I refer to was, I have given you the exact quote that causes problems: "By the time the sentries/lookouts are using their passive perception to notice the threat, that threat is close enough for initiative to be rolled."</p><p></p><p>The whole aim of having people looking for threats in advance is to be able to anticipate problems and avoid falling into an ambush or a trap. This is exactly what the travel rules mention, basically, you can have people looking out for danger so that they detect the hidden threat (whatever it is) before it snaps on you, otherwise, what's the point ?</p><p></p><p>And this is exactly what the travel rules say, with even precisions (due to marching order or performing activities) about which character have a change to notice hidden threats in advance. But this is for the specific activity of noticing hidden threats.</p><p></p><p>After that, of course, depending on the threat, whether it's noticed or not, and the way it turns out ("Either group might decide to attack, initiate a conversation, run away, or wait to see what the other group does"), combat might occur, and if it occurs, some people might get surprised.</p><p></p><p>And of course, depending on all the above, surprise might not occur, or might be almost inevitable for some party, but it's just consequences of the previous development of the situation in "noticing hidden threats before you fall victim to them".</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8547990, member: 7032025"] Some of his post have, but it's untrue to say that the one that I refer to was, I have given you the exact quote that causes problems: "By the time the sentries/lookouts are using their passive perception to notice the threat, that threat is close enough for initiative to be rolled." The whole aim of having people looking for threats in advance is to be able to anticipate problems and avoid falling into an ambush or a trap. This is exactly what the travel rules mention, basically, you can have people looking out for danger so that they detect the hidden threat (whatever it is) before it snaps on you, otherwise, what's the point ? And this is exactly what the travel rules say, with even precisions (due to marching order or performing activities) about which character have a change to notice hidden threats in advance. But this is for the specific activity of noticing hidden threats. After that, of course, depending on the threat, whether it's noticed or not, and the way it turns out ("Either group might decide to attack, initiate a conversation, run away, or wait to see what the other group does"), combat might occur, and if it occurs, some people might get surprised. And of course, depending on all the above, surprise might not occur, or might be almost inevitable for some party, but it's just consequences of the previous development of the situation in "noticing hidden threats before you fall victim to them". [/QUOTE]
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Beast master wants to use pet to get +5 to passive perception
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