Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Beast master wants to use pet to get +5 to passive perception
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8548895" data-attributes="member: 7032025"><p>Of course, there is rule 0, which I'm a great fan off, but which people tend to leave aside for discussion of the RAW, otherwise there is even less common ground to discuss, the circumstances (which are rarely properly explained over an internet post) becoming preponderent for the DM's choice.</p><p></p><p>That being said, as I've mentioned many times in this thread, this is why I don't believe that there's any reason to call the travel rules flawed with the way I explain them. Indeed, if the DM does not want someone who is not specifically looking for threats top have his PP if an ambush occurs (after no-one in the group detected it in advance), the DM can very well do that with the RAW, saying "you were very much distracted, you have disadvantage on your PP" or even "autofail on the PP because of heavy distraction".</p><p></p><p>As explained before, I would tend not to do this, because I don't want to have parties consisting of paranoid characters who never do other activities while travelling, but also because for me it's not the spirit of the rules, in particular as explained by JC. Doing it would be too much of a "gotch'a" moment for the DM, and the game is not about DM/Player conflict.</p><p></p><p></p><p></p><p>And on this, I would also agree. For me, there is a difference between looking for the danger of an ambush and looking for a secret door or hidden object. I've noticed that many times in particular in LARPs, exploring caverns with very little light, and being so focussed on listening that we could miss items which where more or less in plain sight. Another anecdote is about playing a monster in a group, catching a party of 6 players at night in a short and nasty fight, and after mopping up the floor with them, finding only 5 bodies on the ground. We were sure that he had not ran away, and we beat the bushes for a good 5 minutes to try and find him, and we did not. What he had done was simply to embrace a tree, and not move at all. We were so focussed on looking for movement and listening that we did not see him and he was right there in front of us, immobile and silent...</p><p></p><p>Which is why maybe it would be interesting to add another type of "activity while travelling", especially in dungeons, looking for secret doors or hidden things, which might actually be more linked to investigation then perception, and saying that whoever does this has its full passive, but is considered otherwise distracted for the purpose of noticing ambushes.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8548895, member: 7032025"] Of course, there is rule 0, which I'm a great fan off, but which people tend to leave aside for discussion of the RAW, otherwise there is even less common ground to discuss, the circumstances (which are rarely properly explained over an internet post) becoming preponderent for the DM's choice. That being said, as I've mentioned many times in this thread, this is why I don't believe that there's any reason to call the travel rules flawed with the way I explain them. Indeed, if the DM does not want someone who is not specifically looking for threats top have his PP if an ambush occurs (after no-one in the group detected it in advance), the DM can very well do that with the RAW, saying "you were very much distracted, you have disadvantage on your PP" or even "autofail on the PP because of heavy distraction". As explained before, I would tend not to do this, because I don't want to have parties consisting of paranoid characters who never do other activities while travelling, but also because for me it's not the spirit of the rules, in particular as explained by JC. Doing it would be too much of a "gotch'a" moment for the DM, and the game is not about DM/Player conflict. And on this, I would also agree. For me, there is a difference between looking for the danger of an ambush and looking for a secret door or hidden object. I've noticed that many times in particular in LARPs, exploring caverns with very little light, and being so focussed on listening that we could miss items which where more or less in plain sight. Another anecdote is about playing a monster in a group, catching a party of 6 players at night in a short and nasty fight, and after mopping up the floor with them, finding only 5 bodies on the ground. We were sure that he had not ran away, and we beat the bushes for a good 5 minutes to try and find him, and we did not. What he had done was simply to embrace a tree, and not move at all. We were so focussed on looking for movement and listening that we did not see him and he was right there in front of us, immobile and silent... Which is why maybe it would be interesting to add another type of "activity while travelling", especially in dungeons, looking for secret doors or hidden things, which might actually be more linked to investigation then perception, and saying that whoever does this has its full passive, but is considered otherwise distracted for the purpose of noticing ambushes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Beast master wants to use pet to get +5 to passive perception
Top