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Beast master wants to use pet to get +5 to passive perception
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<blockquote data-quote="Lyxen" data-source="post: 8549163" data-attributes="member: 7032025"><p>The difference is the "routine" aspect of it. Remember that, for example already in the PH, it says that very often the DM will abbreviate the travel sequence and summarise the results.</p><p></p><p>However, sometimes, there is either real danger or the DM want the players to feel that there might be some. So when the players tell the DM "we are travelling back to the stairs at the entrance of the level", the DM might summarise it, but he might also say "give me a marching order, just in case, and tell me which way you are going, and if anyone is doing anything in particular".</p><p></p><p>Depending on their answer and what he has planned, he might summarise things right then, or he might know that, along the path, the drows that the PCs have pissed off at the start of the level have received reinforcement, and prepared an ambush.</p><p></p><p>For me, the travel rules are there to provide some verisimilitude on something that could be extremely boring, but which might become suddenly interesting, for example with a random encounter on the road, or a patrol in a dungeon, etc.</p><p></p><p>You CAN encounter hostile creatures trying to surprise you, but it does not mean you will. Just in case, tell me how you prepare for that travel...</p><p></p><p></p><p></p><p>And on this, we will have to agree to disagree. This is not the way I play it, it's not the way the rules are written (see the stealth and surprise rules, they make no exception for this), and it's certainly not the way JC describes it, even someone completely engrossed in a play - so much so that he lets an enemy come out of hiding in his direction in full visibility - has his passive perception. JC's take (and mine) is that it takes you being unconscious to lose your PP, not simple distraction.</p><p></p><p>However, as a DM, and with the flexibility of 5e, it's absolutely within your right as a DM to assign disadvantage or even auto-failure on the PP of a character that you feel is distracted. Just make sure to make it clear to the players, as if they have read the rules the way I have, or listened to the podcast, they will have different expectations.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8549163, member: 7032025"] The difference is the "routine" aspect of it. Remember that, for example already in the PH, it says that very often the DM will abbreviate the travel sequence and summarise the results. However, sometimes, there is either real danger or the DM want the players to feel that there might be some. So when the players tell the DM "we are travelling back to the stairs at the entrance of the level", the DM might summarise it, but he might also say "give me a marching order, just in case, and tell me which way you are going, and if anyone is doing anything in particular". Depending on their answer and what he has planned, he might summarise things right then, or he might know that, along the path, the drows that the PCs have pissed off at the start of the level have received reinforcement, and prepared an ambush. For me, the travel rules are there to provide some verisimilitude on something that could be extremely boring, but which might become suddenly interesting, for example with a random encounter on the road, or a patrol in a dungeon, etc. You CAN encounter hostile creatures trying to surprise you, but it does not mean you will. Just in case, tell me how you prepare for that travel... And on this, we will have to agree to disagree. This is not the way I play it, it's not the way the rules are written (see the stealth and surprise rules, they make no exception for this), and it's certainly not the way JC describes it, even someone completely engrossed in a play - so much so that he lets an enemy come out of hiding in his direction in full visibility - has his passive perception. JC's take (and mine) is that it takes you being unconscious to lose your PP, not simple distraction. However, as a DM, and with the flexibility of 5e, it's absolutely within your right as a DM to assign disadvantage or even auto-failure on the PP of a character that you feel is distracted. Just make sure to make it clear to the players, as if they have read the rules the way I have, or listened to the podcast, they will have different expectations. [/QUOTE]
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