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Beast master wants to use pet to get +5 to passive perception
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<blockquote data-quote="Lyxen" data-source="post: 8549589" data-attributes="member: 7032025"><p>No. The rules are perfectly clear and I'm applying the 100% out of the box. They are also very customisable, so there are other ways to apply them. But it's honestly not a question of interpretation.</p><p></p><p></p><p></p><p>And again, there is ZERO support from this from the RAW. It never says that they don't have passive perception for noticing threats, and it certainly does not say that they don't have it for surprise. If you think that they say this somewhere, you'd better show me the proof. And it'd better not be the famous "These characters don’t contribute their passive Wisdom (Perception) scores to the group’s chance of noticing hidden threats.", because I'm sorry but "the group’s chance of noticing hidden threats" has nothing to do with the individual's capability to be surprised, especially after what [USER=23751]@Maxperson[/USER] (rightly) said about these checks being individual ones.</p><p></p><p>Nothing prevents you, RAW, from applying auto-failure to some rolls if you think it's deserved, but the rules certainly suggest nothing of the kind, and the lead developper's view on the subject says that it's not the intent either.</p><p></p><p></p><p></p><p>If that is your way of playing it, that's fine, but I'm still waiting for even a shred of rules supporting this.</p><p></p><p></p><p></p><p>Honestly, the whole section is called "noticing threats", and the first sentence is "Use the passive Wisdom (Perception) scores of the characters to determine whether anyone in the group notices a hidden threat." If you say, straight out, that there is no chance that a threat will be noticed before it pops in the party's face, what exactly is the point of all that section ?</p><p></p><p></p><p></p><p>Again, play it in whatever way you want, but once more I have not seen a shred of rules supporting this. Not one. So you might think that it's simpler to just pop up threats in the party's face and to have characters mandatorily surprised, and indeed, using autofail rules at the DM's discretion can do exactly that, but that "simpler" reading of the rules also gives, IMHO, a game which is way more arbitrary and in which the decisions taken by the characters don't really matter, since there is no way to protect the group from the nasty hidden surprises that the DM concocts. It also discourages from doing other activities, since it leads to automatic surprise, it's really a suicidal in a game in which most combats are over in 3 rounds, so losing a complete one is more than dangerous.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8549589, member: 7032025"] No. The rules are perfectly clear and I'm applying the 100% out of the box. They are also very customisable, so there are other ways to apply them. But it's honestly not a question of interpretation. And again, there is ZERO support from this from the RAW. It never says that they don't have passive perception for noticing threats, and it certainly does not say that they don't have it for surprise. If you think that they say this somewhere, you'd better show me the proof. And it'd better not be the famous "These characters don’t contribute their passive Wisdom (Perception) scores to the group’s chance of noticing hidden threats.", because I'm sorry but "the group’s chance of noticing hidden threats" has nothing to do with the individual's capability to be surprised, especially after what [USER=23751]@Maxperson[/USER] (rightly) said about these checks being individual ones. Nothing prevents you, RAW, from applying auto-failure to some rolls if you think it's deserved, but the rules certainly suggest nothing of the kind, and the lead developper's view on the subject says that it's not the intent either. If that is your way of playing it, that's fine, but I'm still waiting for even a shred of rules supporting this. Honestly, the whole section is called "noticing threats", and the first sentence is "Use the passive Wisdom (Perception) scores of the characters to determine whether anyone in the group notices a hidden threat." If you say, straight out, that there is no chance that a threat will be noticed before it pops in the party's face, what exactly is the point of all that section ? Again, play it in whatever way you want, but once more I have not seen a shred of rules supporting this. Not one. So you might think that it's simpler to just pop up threats in the party's face and to have characters mandatorily surprised, and indeed, using autofail rules at the DM's discretion can do exactly that, but that "simpler" reading of the rules also gives, IMHO, a game which is way more arbitrary and in which the decisions taken by the characters don't really matter, since there is no way to protect the group from the nasty hidden surprises that the DM concocts. It also discourages from doing other activities, since it leads to automatic surprise, it's really a suicidal in a game in which most combats are over in 3 rounds, so losing a complete one is more than dangerous. [/QUOTE]
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