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Beast master wants to use pet to get +5 to passive perception
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<blockquote data-quote="iserith" data-source="post: 8549606" data-attributes="member: 97077"><p>The rules have been quoted to you before. Only now it appears to be your position that it's not a matter of interpretation when it comes to your, well, interpretation. Only <em>yours </em>is the right way to read the rules which, of course, must be read via "natural language" except when other people read it with "natural language" in mind in which case they are wrong because that bit must be read "precisely." It's quite an exceptional position you've staked out here. It shifts and changes more than JC's rulings. I hope others can see what I'm seeing.</p><p></p><p>Further, there's nothing arbitrary about playing the game as the rules for travel indicate. The players always decide if they want to take the risk for whatever benefit those tasks provide in context. That's an informed choice the player is making, not something based on the DM's whim. Anyone who has played this way could also tell you that, in fact, it does not discourage other activities. Players tend to be willing to risk it if the benefits are useful to them. Further, it's not "suicidal" to risk automatic surprise given the survivability of D&D 5e characters outside of apprentice tier. Anyone who has seen this play out time and again can tell you that you're exaggerating here. Maybe it looks suicidal to <em>you </em>because you always have monsters try to surprise the PCs. But that's your choice to run the game that way. There's nothing in the rules that suggests this must be true.</p></blockquote><p></p>
[QUOTE="iserith, post: 8549606, member: 97077"] The rules have been quoted to you before. Only now it appears to be your position that it's not a matter of interpretation when it comes to your, well, interpretation. Only [I]yours [/I]is the right way to read the rules which, of course, must be read via "natural language" except when other people read it with "natural language" in mind in which case they are wrong because that bit must be read "precisely." It's quite an exceptional position you've staked out here. It shifts and changes more than JC's rulings. I hope others can see what I'm seeing. Further, there's nothing arbitrary about playing the game as the rules for travel indicate. The players always decide if they want to take the risk for whatever benefit those tasks provide in context. That's an informed choice the player is making, not something based on the DM's whim. Anyone who has played this way could also tell you that, in fact, it does not discourage other activities. Players tend to be willing to risk it if the benefits are useful to them. Further, it's not "suicidal" to risk automatic surprise given the survivability of D&D 5e characters outside of apprentice tier. Anyone who has seen this play out time and again can tell you that you're exaggerating here. Maybe it looks suicidal to [I]you [/I]because you always have monsters try to surprise the PCs. But that's your choice to run the game that way. There's nothing in the rules that suggests this must be true. [/QUOTE]
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Beast master wants to use pet to get +5 to passive perception
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