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Beast master wants to use pet to get +5 to passive perception
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<blockquote data-quote="Lyxen" data-source="post: 8551094" data-attributes="member: 7032025"><p>Anm you've shown yourself to be someone that can't even read properly a single english sentence without replacing words by others. You continue to dissemble, since, despite numerous requests, you have not been able to provide ONE SINGLE PROOF of your claims.</p><p></p><p>Moreover, you've also shown what you say can't be trusted, will you really continue to claim that <a href="https://www.enworld.org/threads/beast-master-wants-to-use-pet-to-get-5-to-passive-perception.685957/post-8550237" target="_blank">this post</a> was "in <em>the context of surprise rules</em>" as you later claimed ? That the following was only in the context of surprise, when you actually go over the main game loop at start (but then decide somehow to describe the consequences of the action of the PC, jumping straight into confrontation) ?:</p><p>1. DM describes the environment. Asks what tasks the characters are doing in that context.</p><p>2. Players describe what the characters do.</p><p>3. DM decides some monsters will confront the PCs.</p><p>4. DM determines surprise:</p><p>(a) If the monsters aren't trying to be stealthy, nobody is surprised, even if the PC isn't keeping watch for danger.</p><p>(b) If the monsters are trying to be stealthy, roll Dexterity (Stealth) for the monsters. If a character is engaged in a task like navigating, foraging, tracking, or drawing a map (or something as distracting), they are surprised unless a ranger in favored terrain. Otherwise, check the monsters' checks against the PCs' passive Perception scores to figure out who is surprised.</p><p>5. Establish position.</p><p>6. Roll initiative.</p><p></p><p>And once more, Step 4b is just your preferred way of playing, nothing in the rules EVER says that a character loses his PP when doing another task. If it's your preferred way, just say so, but stop pretending that it's what the rules mandate.</p><p></p><p></p><p></p><p>That's exactly what I was saying, as a DM, you decide that there is no way for the PCs to avoid the confrontation, whatever their actions prior to that confrontation. Railroading, removal of player agency, not taking into account what they do since the DM has decided.</p><p></p><p>Again, my version of step 3 si extremely different, properly takes into account the travel rules, and actually gives the player's credit and proper consequences for their actions. Much better than asking who might be distracted, deciding that monsters will attack from stealth, and then explaining that whoever was distracted is automatically surprised, "gotch'a"!</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8551094, member: 7032025"] Anm you've shown yourself to be someone that can't even read properly a single english sentence without replacing words by others. You continue to dissemble, since, despite numerous requests, you have not been able to provide ONE SINGLE PROOF of your claims. Moreover, you've also shown what you say can't be trusted, will you really continue to claim that [URL='https://www.enworld.org/threads/beast-master-wants-to-use-pet-to-get-5-to-passive-perception.685957/post-8550237']this post[/URL] was "in [I]the context of surprise rules[/I]" as you later claimed ? That the following was only in the context of surprise, when you actually go over the main game loop at start (but then decide somehow to describe the consequences of the action of the PC, jumping straight into confrontation) ?: 1. DM describes the environment. Asks what tasks the characters are doing in that context. 2. Players describe what the characters do. 3. DM decides some monsters will confront the PCs. 4. DM determines surprise: (a) If the monsters aren't trying to be stealthy, nobody is surprised, even if the PC isn't keeping watch for danger. (b) If the monsters are trying to be stealthy, roll Dexterity (Stealth) for the monsters. If a character is engaged in a task like navigating, foraging, tracking, or drawing a map (or something as distracting), they are surprised unless a ranger in favored terrain. Otherwise, check the monsters' checks against the PCs' passive Perception scores to figure out who is surprised. 5. Establish position. 6. Roll initiative. And once more, Step 4b is just your preferred way of playing, nothing in the rules EVER says that a character loses his PP when doing another task. If it's your preferred way, just say so, but stop pretending that it's what the rules mandate. That's exactly what I was saying, as a DM, you decide that there is no way for the PCs to avoid the confrontation, whatever their actions prior to that confrontation. Railroading, removal of player agency, not taking into account what they do since the DM has decided. Again, my version of step 3 si extremely different, properly takes into account the travel rules, and actually gives the player's credit and proper consequences for their actions. Much better than asking who might be distracted, deciding that monsters will attack from stealth, and then explaining that whoever was distracted is automatically surprised, "gotch'a"! [/QUOTE]
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