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Beast master wants to use pet to get +5 to passive perception
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<blockquote data-quote="Lyxen" data-source="post: 8551096" data-attributes="member: 7032025"><p>By the way, on the chapter of surprise, you can read <a href="https://slyflourish.com/surprise.html" target="_blank">Sly Flourish's article</a>, which is very well done and which I completely agree with. He even dredged up one thing that I had forgotten from the SAC, that you are not surprised if you see ANY of the attackers, not all the attackers. And And you will notice the use of group checks, of passive stealth as I advocated, etc. But NOTHING in there about depriving anyone of their surprise checks.</p><p></p><p>Note in particular this, which I 100% agree with: "And since Broadchest missed all of the gnolls, they're truly "surprised". They can't move or act on their turn and can't take reactions until that turn is over. This is pretty harsh. Players hate losing actions. While it makes sense, we should use this sparingly; only when it really reinforces a key aspect of the game."</p><p></p><p>Doing this because a player is MAPPING is not only harsh in my view but also really encouraging players not to participate in group-benefitting activities.</p><p></p><p>You can also check <a href="https://slyflourish.com/flow_of_trap_detection.html" target="_blank">this article</a> about trap detection (clearly a hidden threat) and passive perception, which refers (rightly) to the podcast on stealth and passive perception that you continuously ignore despite craving endorsement from the devs.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8551096, member: 7032025"] By the way, on the chapter of surprise, you can read [URL='https://slyflourish.com/surprise.html']Sly Flourish's article[/URL], which is very well done and which I completely agree with. He even dredged up one thing that I had forgotten from the SAC, that you are not surprised if you see ANY of the attackers, not all the attackers. And And you will notice the use of group checks, of passive stealth as I advocated, etc. But NOTHING in there about depriving anyone of their surprise checks. Note in particular this, which I 100% agree with: "And since Broadchest missed all of the gnolls, they're truly "surprised". They can't move or act on their turn and can't take reactions until that turn is over. This is pretty harsh. Players hate losing actions. While it makes sense, we should use this sparingly; only when it really reinforces a key aspect of the game." Doing this because a player is MAPPING is not only harsh in my view but also really encouraging players not to participate in group-benefitting activities. You can also check [URL='https://slyflourish.com/flow_of_trap_detection.html']this article[/URL] about trap detection (clearly a hidden threat) and passive perception, which refers (rightly) to the podcast on stealth and passive perception that you continuously ignore despite craving endorsement from the devs. [/QUOTE]
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Beast master wants to use pet to get +5 to passive perception
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