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General Tabletop Discussion
*Dungeons & Dragons
Beast master wants to use pet to get +5 to passive perception
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<blockquote data-quote="Swarmkeeper" data-source="post: 8551289" data-attributes="member: 6921763"><p>Notably, Sly Flourish has more to say about the mechanics of surprise in a traveling situation other than it is nasty/harsh:</p><p></p><h2><em>Monsters Surprising Characters</em></h2><p><em>What if we switch sides, though? How does it work if the monsters are trying to ambush the characters? Let's say the gnolls know the characters are coming and they want to hide. Let's say there's sixteen gnolls. We're not about to roll 16 stealth checks. Some gnoll is going to screw it up for sure, and that makes sense. We're also not going to roll a group stealth check for 16 gnolls. Instead, we can use the passive Stealth of the gnolls. They have a passive Dexterity (Stealth) of 11. Not so great. The characters will see them if any of the characters have a passive Perception of 11 or better. However, each character has their own passive Perception. Let's say Broadchest the fighter has a passive Perception of 9; he's going to miss the gnolls and get surprised. And since Broadchest missed all of the gnolls, they're truly "surprised". They can't move or act on their turn and can't take reactions until that turn is over.</em></p><p><em></em></p><p><em>This is pretty harsh. Players hate losing actions. While it makes sense, we should use this sparingly; only when it really reinforces a key aspect of the game.</em></p><p><em></em></p><p><em>If you don't like the idea of a passive Dexterity (Stealth) check, you might roll a Dexterity (Stealth) check at disadvantage for the whole group and use that against the passive Perceptions of the characters to see who is surprised.</em></p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8551289, member: 6921763"] Notably, Sly Flourish has more to say about the mechanics of surprise in a traveling situation other than it is nasty/harsh: [HEADING=1][I]Monsters Surprising Characters[/I][/HEADING] [I]What if we switch sides, though? How does it work if the monsters are trying to ambush the characters? Let's say the gnolls know the characters are coming and they want to hide. Let's say there's sixteen gnolls. We're not about to roll 16 stealth checks. Some gnoll is going to screw it up for sure, and that makes sense. We're also not going to roll a group stealth check for 16 gnolls. Instead, we can use the passive Stealth of the gnolls. They have a passive Dexterity (Stealth) of 11. Not so great. The characters will see them if any of the characters have a passive Perception of 11 or better. However, each character has their own passive Perception. Let's say Broadchest the fighter has a passive Perception of 9; he's going to miss the gnolls and get surprised. And since Broadchest missed all of the gnolls, they're truly "surprised". They can't move or act on their turn and can't take reactions until that turn is over. This is pretty harsh. Players hate losing actions. While it makes sense, we should use this sparingly; only when it really reinforces a key aspect of the game. If you don't like the idea of a passive Dexterity (Stealth) check, you might roll a Dexterity (Stealth) check at disadvantage for the whole group and use that against the passive Perceptions of the characters to see who is surprised.[/I] [/QUOTE]
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Beast master wants to use pet to get +5 to passive perception
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