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Beast master wants to use pet to get +5 to passive perception
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<blockquote data-quote="Lyxen" data-source="post: 8551844" data-attributes="member: 7032025"><p>And, once more, it does not appear that way in the sentence, at all, and I find this significative.</p><p></p><p></p><p></p><p>I'm not sure I am, actually, because travelling is NOT about combat. It's not about mandatorily encountering hostile creatures, and this is the part which is missing in the sequence, and why it's wrong.</p><p></p><p>The PH, rightly, distinguishes clearly between a travel phase and a combat phase. Mixing them that way just shows that the intent is that travel leads to combat.</p><p></p><p>For me, the rules and the intent are completely different:</p><ul> <li data-xf-list-type="ul">Ask what the players want to do.</li> <li data-xf-list-type="ul">If it's travel, ask them where they are going, by which route, and how they are organising themselves (marching order, routes, times of travel, various precautions, etc.)</li> <li data-xf-list-type="ul">Check if there are dangers, hidden or not, on the route, of if the NPCs adversaries/allies are doing things in parallel</li> <li data-xf-list-type="ul">IF the player's route take them near a danger, hidden or not, check whether they detect it.<ul> <li data-xf-list-type="ul">If the route does not take them near dangers, seriously consider summarising the travel</li> <li data-xf-list-type="ul">If it takes them near dangers, check whether the party detects them in advance, and how much in advance.<ul> <li data-xf-list-type="ul">If they detect the danger, ask the players what they want to do about it. They might not encounter it at all.</li> <li data-xf-list-type="ul">If they don't detect the danger, the players fall victim to it<ul> <li data-xf-list-type="ul">And if that danger is combat, THEN go to the combat section, and check for surprise, as per the rules in the combat section. In which case, as the DM, you can of course apply any modifiers to any check in particular surprise.</li> </ul></li> </ul></li> </ul></li> </ul><p>As you can see, nothing in common with that "simple but very wrong" sequence.</p><p></p><p></p><p></p><p>And, reading that sequence, I don't see where the "monsters don't" applies. There is no possibility of it in the sequence described, which is why, for me, it's a bad one, and something not to be applied.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8551844, member: 7032025"] And, once more, it does not appear that way in the sentence, at all, and I find this significative. I'm not sure I am, actually, because travelling is NOT about combat. It's not about mandatorily encountering hostile creatures, and this is the part which is missing in the sequence, and why it's wrong. The PH, rightly, distinguishes clearly between a travel phase and a combat phase. Mixing them that way just shows that the intent is that travel leads to combat. For me, the rules and the intent are completely different: [LIST] [*]Ask what the players want to do. [*]If it's travel, ask them where they are going, by which route, and how they are organising themselves (marching order, routes, times of travel, various precautions, etc.) [*]Check if there are dangers, hidden or not, on the route, of if the NPCs adversaries/allies are doing things in parallel [*]IF the player's route take them near a danger, hidden or not, check whether they detect it. [LIST] [*]If the route does not take them near dangers, seriously consider summarising the travel [*]If it takes them near dangers, check whether the party detects them in advance, and how much in advance. [LIST] [*]If they detect the danger, ask the players what they want to do about it. They might not encounter it at all. [*]If they don't detect the danger, the players fall victim to it [LIST] [*]And if that danger is combat, THEN go to the combat section, and check for surprise, as per the rules in the combat section. In which case, as the DM, you can of course apply any modifiers to any check in particular surprise. [/LIST] [/LIST] [/LIST] [/LIST] As you can see, nothing in common with that "simple but very wrong" sequence. And, reading that sequence, I don't see where the "monsters don't" applies. There is no possibility of it in the sequence described, which is why, for me, it's a bad one, and something not to be applied. [/QUOTE]
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