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[Beast Shape]How to druids attack?
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<blockquote data-quote="GlassEye" data-source="post: 4664775" data-attributes="member: 40413"><p>In short, the base benefits of polymorph spells (which Beast Shape is) are described in the magic chapter and include natural attacks.</p><p></p><p>However, this is something that I feel is a major issue. I'm running a PF game with a pc druid and in order to manage wild shape we had to check through about six different locations* to get the whole picture of how wild shape works. This information <em>needs</em> to be compiled.</p><p></p><p>I started work on this myself. I'll post the base of what we've put together and I hope that it will help make your job easier.</p><p></p><p><strong>Basics</strong></p><p>Action: Standard action; no AoO.</p><p>Duration: 1 hour per druid level.</p><p>Abilities:</p><p>Disguise +20 to pass as the animal.</p><p>Other abilities as granted by the spell up to the form's maximum ability.</p><p>Attacks: Natural attacks of the form modified by character's BAB, Str & Dex</p><p>Size change: Modifiers applied to AC, attack, CMB, and Stealth skill</p><p>Gear: Melds into body; constant bonus that don't need activation still count (excluding armor).</p><p></p><p>Large Creatures</p><p>+4 Str, -2 Dex, +4 natural armor</p><p>-1 AC & attack, +1 CMB, and -4 Stealth</p><p></p><p>Medium Creatures</p><p>+2 Str, +2 natural armor</p><p></p><p>Small Creatures</p><p>+2 Dex, +1 natural armor</p><p>+1 AC & attack, -1 CMB, and +4 Stealth</p><p></p><p>Tiny Creatures</p><p>+4 Dex, -2 Str, +1 natural armor</p><p>+2 AC & attack, -2 CMB, and +8 Stealth</p><p>Reach: 0 feet</p><p></p><p>*<u>PF Wild Shape sources</u>:</p><p>Druid wild shape, pg.25-26</p><p>Transmutation/Polymorph explanation, pg. 159-160</p><p>Size modifiers, pg. 150, 160</p><p>Beast Shape spells, pg. 202-203</p><p>Elemental Body spells, pg. 224-225</p><p>Specific animals: Dire Animal & Animal sections, MM (and wherever animals are detailed)</p><p>+ I'm sure I missed a couple of spots</p></blockquote><p></p>
[QUOTE="GlassEye, post: 4664775, member: 40413"] In short, the base benefits of polymorph spells (which Beast Shape is) are described in the magic chapter and include natural attacks. However, this is something that I feel is a major issue. I'm running a PF game with a pc druid and in order to manage wild shape we had to check through about six different locations* to get the whole picture of how wild shape works. This information [i]needs[/i] to be compiled. I started work on this myself. I'll post the base of what we've put together and I hope that it will help make your job easier. [b]Basics[/b] Action: Standard action; no AoO. Duration: 1 hour per druid level. Abilities: Disguise +20 to pass as the animal. Other abilities as granted by the spell up to the form's maximum ability. Attacks: Natural attacks of the form modified by character's BAB, Str & Dex Size change: Modifiers applied to AC, attack, CMB, and Stealth skill Gear: Melds into body; constant bonus that don't need activation still count (excluding armor). Large Creatures +4 Str, -2 Dex, +4 natural armor -1 AC & attack, +1 CMB, and -4 Stealth Medium Creatures +2 Str, +2 natural armor Small Creatures +2 Dex, +1 natural armor +1 AC & attack, -1 CMB, and +4 Stealth Tiny Creatures +4 Dex, -2 Str, +1 natural armor +2 AC & attack, -2 CMB, and +8 Stealth Reach: 0 feet *[u]PF Wild Shape sources[/u]: Druid wild shape, pg.25-26 Transmutation/Polymorph explanation, pg. 159-160 Size modifiers, pg. 150, 160 Beast Shape spells, pg. 202-203 Elemental Body spells, pg. 224-225 Specific animals: Dire Animal & Animal sections, MM (and wherever animals are detailed) + I'm sure I missed a couple of spots [/QUOTE]
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[Beast Shape]How to druids attack?
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