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*Beastmaster* Avoiding the one (or two) downsides...
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<blockquote data-quote="Joseph Lieberman" data-source="post: 6803828" data-attributes="member: 6810503"><p>[MENTION=6801209]mellored[/MENTION] It certainly will hurt the pet HP, though the goal here is to do this without houserules.</p><p></p><p>The math on it is pretty simple though. Lets take a realistic level: 12.</p><p></p><p>If you go 7 Paladin / 5 Ranger your pet has 20 HP. If you go 12 Ranger your pet has 48.</p><p></p><p>If your pet gets hit with a fireball level damage (8d6) you're looking at the avg 28:</p><p></p><p>Pal/Ranger: 14 dmg / 7 dmg (Save)</p><p>Pure Ranger: 28 dmg / 14 dmg (Save)</p><p></p><p>Which means your pet is worse off if it fails, but is less likely to do so due to the paladin.</p><p></p><p>Though being hit by a 5th level caster isn't quite so dangerous at level 12. It's mostly a wash really.</p><p></p><p><em>IF</em> you can protect your companion from melee damage the paladin mix may come out on top at later levels. Assuming the source of AoE damage is a spell anyway. If its a non-spell like a dragon you can kiss your friend goodbye.</p><p></p><p>So yeah, my point is despite giving 3 options none of them are good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I agree sacrificing 7 levels of HP (28 HP) is a huge burden to overcome.</p><p></p><p></p><p> [MENTION=6804206]Coyote81[/MENTION] - Now you're talking! That's the kind of outside the box thinking I like!</p><p></p><p>So the end result is you're now a medium creature mounted on a large creature by putting your companion on D&D Steroids all the time. </p><p></p><p>Sadly you'd probably want to ditch Healer at level 1 and replace it with Mounted Combat, which would let your combo come online 1 level earlier (since you'd have to be Ranger 4 to get Mounted otherwise) and pick up Healer or something at level 6.</p><p></p><p>Also there's not much value in those two cantrips since they take your action (which means until Ranger 7 your pet isn't doing anything when you use them). That said, having access to cantrips and level 1 spells has a lot of great uses, including just tossing up Shield or mage armor for your friend (not that leather barding is so expensive).</p><p></p><p><strong>In the end though</strong> we're still stuck with mounted combat as the solution to protecting your pet from AoE so far - but that was a solution I hadn't considered since I haven't run into anyone allowing UA.</p></blockquote><p></p>
[QUOTE="Joseph Lieberman, post: 6803828, member: 6810503"] [MENTION=6801209]mellored[/MENTION] It certainly will hurt the pet HP, though the goal here is to do this without houserules. The math on it is pretty simple though. Lets take a realistic level: 12. If you go 7 Paladin / 5 Ranger your pet has 20 HP. If you go 12 Ranger your pet has 48. If your pet gets hit with a fireball level damage (8d6) you're looking at the avg 28: Pal/Ranger: 14 dmg / 7 dmg (Save) Pure Ranger: 28 dmg / 14 dmg (Save) Which means your pet is worse off if it fails, but is less likely to do so due to the paladin. Though being hit by a 5th level caster isn't quite so dangerous at level 12. It's mostly a wash really. [I]IF[/I] you can protect your companion from melee damage the paladin mix may come out on top at later levels. Assuming the source of AoE damage is a spell anyway. If its a non-spell like a dragon you can kiss your friend goodbye. So yeah, my point is despite giving 3 options none of them are good :( I agree sacrificing 7 levels of HP (28 HP) is a huge burden to overcome. [MENTION=6804206]Coyote81[/MENTION] - Now you're talking! That's the kind of outside the box thinking I like! So the end result is you're now a medium creature mounted on a large creature by putting your companion on D&D Steroids all the time. Sadly you'd probably want to ditch Healer at level 1 and replace it with Mounted Combat, which would let your combo come online 1 level earlier (since you'd have to be Ranger 4 to get Mounted otherwise) and pick up Healer or something at level 6. Also there's not much value in those two cantrips since they take your action (which means until Ranger 7 your pet isn't doing anything when you use them). That said, having access to cantrips and level 1 spells has a lot of great uses, including just tossing up Shield or mage armor for your friend (not that leather barding is so expensive). [B]In the end though[/B] we're still stuck with mounted combat as the solution to protecting your pet from AoE so far - but that was a solution I hadn't considered since I haven't run into anyone allowing UA. [/QUOTE]
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