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General Tabletop Discussion
Character Builds & Optimization
*Beastmaster* Avoiding the one (or two) downsides...
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<blockquote data-quote="doctorbadwolf" data-source="post: 6804248" data-attributes="member: 6704184"><p>I let the ranger spend spell slots to heal the beast as a bonus action, and let it dash, dodge and disengage as a bonus action. Also, bonus hp, and you can spend a spell slot of the highest level you have, At the end of a long rest, to revive the pet. </p><p></p><p>Bonus hp is mathy, but so far giving it has worked to start giving it hp at level 7 equal to half what you gain at a given ranger level, rounded down. So if you gain 6, it gets 3. Between that and the healing, it doesn't die much, and the mobility of the other change makes it more useful without making it much deadlier, which is the right way to go, imo. It's already adding a body to your side that doesn't get part of the xp or loot, and it is already a big boost out of combat. If you want deadly, there are options for that, built into the list of critters.</p><p></p><p>Oh, and I allow large mounts, as per find steed.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6804248, member: 6704184"] I let the ranger spend spell slots to heal the beast as a bonus action, and let it dash, dodge and disengage as a bonus action. Also, bonus hp, and you can spend a spell slot of the highest level you have, At the end of a long rest, to revive the pet. Bonus hp is mathy, but so far giving it has worked to start giving it hp at level 7 equal to half what you gain at a given ranger level, rounded down. So if you gain 6, it gets 3. Between that and the healing, it doesn't die much, and the mobility of the other change makes it more useful without making it much deadlier, which is the right way to go, imo. It's already adding a body to your side that doesn't get part of the xp or loot, and it is already a big boost out of combat. If you want deadly, there are options for that, built into the list of critters. Oh, and I allow large mounts, as per find steed. [/QUOTE]
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