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*Pathfinder & Starfinder
Beastmaster: Best for concept rangers.
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<blockquote data-quote="Alabast" data-source="post: 4593519" data-attributes="member: 61888"><p>Attack stats are just as important now as they always were. The main difference is in stats that are not key abilities for the respective classes. </p><p></p><p>In 3e, Intelligence was way useful for every character, because of skill points. Most groups I played in had no characters with fewer than 14 intelligence. </p><p></p><p>Dex was ALWAYS useful for AC, and even armored characters made sure to have at least a 12 for their eventual full plate. This is exasperated by the fact that most spell-casting characters were often forced to resort to crossbows for attacks when they wanted to conserve spells.</p><p></p><p>CON was typically high, since back then HP were fewer and Healing more difficult. </p><p></p><p>The encumbrance rules were less generous in 3e, so having at least an average STR score was quite helpful. I saw a few 10 STR rogues and rangers whose players were annoyed to find out that their chain shirts put them into medium load territory.</p><p></p><p>That's all I can think of for now. 4e is set up to make characters better with fewer high stats, especially with healing surges and the dual-ability score defense system.</p><p></p><p>As to my numbers, this character would lag in melee, which I do not want. Yes I can have a version of finesse house ruled in, but house rules can be used to fix any problems in any edition, yes?</p></blockquote><p></p>
[QUOTE="Alabast, post: 4593519, member: 61888"] Attack stats are just as important now as they always were. The main difference is in stats that are not key abilities for the respective classes. In 3e, Intelligence was way useful for every character, because of skill points. Most groups I played in had no characters with fewer than 14 intelligence. Dex was ALWAYS useful for AC, and even armored characters made sure to have at least a 12 for their eventual full plate. This is exasperated by the fact that most spell-casting characters were often forced to resort to crossbows for attacks when they wanted to conserve spells. CON was typically high, since back then HP were fewer and Healing more difficult. The encumbrance rules were less generous in 3e, so having at least an average STR score was quite helpful. I saw a few 10 STR rogues and rangers whose players were annoyed to find out that their chain shirts put them into medium load territory. That's all I can think of for now. 4e is set up to make characters better with fewer high stats, especially with healing surges and the dual-ability score defense system. As to my numbers, this character would lag in melee, which I do not want. Yes I can have a version of finesse house ruled in, but house rules can be used to fix any problems in any edition, yes? [/QUOTE]
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